source: trunk/build/vs2010/Lol.Core.Vars.props @ 2349

Last change on this file since 2349 was 2349, checked in by sam, 7 years ago

build: define HAVE_STDIO_H on Windows desktop.

File size: 7.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ImportGroup Label="PropertySheets" />
4  <PropertyGroup Label="UserMacros">
5    <ExternalDir>$(SolutionDir)\..\..\external</ExternalDir>
6
7    <!-- Flex & Bison -->
8    <FlexDir>$(ExternalDir)\flex-2.5.35</FlexDir>
9    <FlexIncludes>$(FlexDir)\include</FlexIncludes>
10
11    <!-- SDL -->
12    <SdlDir>$(ExternalDir)\sdl-1.2.15</SdlDir>
13    <SdlImageDir>$(ExternalDir)\sdl-image-1.2.10</SdlImageDir>
14    <SdlMixerDir>$(ExternalDir)\sdl-mixer-1.2.11</SdlMixerDir>
15    <SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
16    <SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
17    <SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-msvc</SdlLibs>
18    <SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
19    <SdlDeps Condition="'$(Platform)'=='x64'">SDL.lib;SDLmain.lib</SdlDeps>
20    <Win32Defines>HAVE_SDL_H;USE_SDL;$(Win32Defines)</Win32Defines>
21
22    <!-- BulletPhysics -->
23    <BtPhysDir>$(ExternalDir)\bullet-2.80-rev2531</BtPhysDir>
24    <BtPhysIncludes>$(BtPhysDir)\include;$(BtPhysDir)\include\bullet</BtPhysIncludes>
25    <Win32Defines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(Win32Defines)</Win32Defines>
26    <Ps3Defines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(Ps3Defines)</Ps3Defines>
27    <XboxDefines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(XboxDefines)</XboxDefines>
28
29    <!-- GTK+ & GtkGl -->
30    <GtkDir>$(ExternalDir)\gtk-2.22.1</GtkDir>
31    <GtkGlDir>$(ExternalDir)\gtkglarea-2.0.1</GtkGlDir>
32    <GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
33    <GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
34    <GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
35
36    <!-- libcaca -->
37    <CacaDir>$(ExternalDir)\libcaca-0.99.beta18</CacaDir>
38    <CacaIncludes>$(CacaDir)\include</CacaIncludes>
39    <CacaLibs Condition="'$(Platform)'=='Win32'">$(CacaDir)\lib\i686-w64-mingw32</CacaLibs>
40    <CacaLibs Condition="'$(Platform)'=='x64'">$(CacaDir)\lib\x86_64-w64-mingw32</CacaLibs>
41    <CacaDeps>caca.lib</CacaDeps>
42    <Win32Defines>CACA_STATIC;$(Win32Defines)</Win32Defines>
43
44    <!-- GDI+ -->
45    <GdiDeps>Gdiplus.lib</GdiDeps>
46    <Win32Defines>USE_GDIPLUS;$(Win32Defines)</Win32Defines>
47
48    <!-- OpenGL & GLEW -->
49    <GlewDir>$(ExternalDir)\glew-1.9.0</GlewDir>
50    <GlIncludes>$(GlewDir)\include\GL</GlIncludes>
51    <GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs>
52    <GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs>
53    <GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Debug'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug</GlLibs>
54    <GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Release'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\opt</GlLibs>
55    <GlDeps Condition="'$(Platform)'=='Win32'">opengl32.lib;glew32s.lib</GlDeps>
56    <GlDeps Condition="'$(Platform)'=='x64'">opengl32.lib;glew32s.lib</GlDeps>
57    <GlDeps Condition="'$(Platform)'=='PS3'">libPSGL.a;libgcm_cmd.a;libgcm_sys_stub.a;libcgc.a;libPSGLcgc.a</GlDeps>
58    <Win32Defines Condition="'$(UseOpenGL)'=='true'">HAVE_GL_2X;USE_GLEW;GLEW_STATIC;$(Win32Defines)</Win32Defines>
59    <Ps3Defines>HAVE_GLES_2X;$(Ps3Defines)</Ps3Defines>
60
61    <!-- Direct3D 9 -->
62    <D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes>
63    <D3d9Libs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</D3d9Libs>
64    <D3d9Libs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</D3d9Libs>
65    <D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib</D3d9Deps>
66    <D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib</D3d9Deps>
67    <Win32Defines Condition="'$(UseOpenGL)'=='false'">USE_D3D9;$(Win32Defines)</Win32Defines>
68
69    <!-- Xinput -->
70    <XinputIncludes>$(DXSDK_DIR)\Include</XinputIncludes>
71    <XinputLibs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</XinputLibs>
72    <XinputLibs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</XinputLibs>
73    <XinputDeps>xinput.lib</XinputDeps>
74    <Win32Defines>USE_XINPUT;$(Win32Defines)</Win32Defines>
75
76    <!-- Windows-specific -->
77    <Win32Defines>HAVE_STDIO_H;$(Win32Defines)</Win32Defines>
78
79    <!-- PS3-specific -->
80    <Ps3Deps>libsysmodule_stub.a;libsysutil_stub.a;libresc_stub.a;
81             libpngdec_stub.a;
82             libio_stub.a;libusbd_stub.a;libpadfilter.a</Ps3Deps>
83
84    <!-- X360-specific -->
85    <XboxDefines>$(XboxDefines)</XboxDefines>
86  </PropertyGroup>
87  <PropertyGroup />
88  <ItemDefinitionGroup />
89  <ItemGroup>
90    <BuildMacro Include="ExternalDir"><Value>$(ExternalDir)</Value></BuildMacro>
91    <BuildMacro Include="FlexDir"><Value>$(FlexDir)</Value></BuildMacro>
92    <BuildMacro Include="FlexIncludes"><Value>$(FlexIncludes)</Value></BuildMacro>
93    <BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
94    <BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
95    <BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
96    <BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
97    <BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
98    <BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
99    <BuildMacro Include="BtPhysDir"><Value>$(BtPhysDir)</Value></BuildMacro>
100    <BuildMacro Include="BtPhysIncludes"><Value>$(BtPhysIncludes)</Value></BuildMacro>
101    <BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
102    <BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
103    <BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
104    <BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
105    <BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
106    <BuildMacro Include="CacaDir"><Value>$(CacaDir)</Value></BuildMacro>
107    <BuildMacro Include="CacaIncludes"><Value>$(CacaIncludes)</Value></BuildMacro>
108    <BuildMacro Include="CacaLibs"><Value>$(CacaLibs)</Value></BuildMacro>
109    <BuildMacro Include="CacaDeps"><Value>$(CacaDeps)</Value></BuildMacro>
110    <BuildMacro Include="GdiDeps"><Value>$(GdiDeps)</Value></BuildMacro>
111    <BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
112    <BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
113    <BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
114    <BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
115    <BuildMacro Include="D3d9Includes"><Value>$(D3d9Includes)</Value></BuildMacro>
116    <BuildMacro Include="D3d9Libs"><Value>$(D3d9Libs)</Value></BuildMacro>
117    <BuildMacro Include="D3d9Deps"><Value>$(D3d9Deps)</Value></BuildMacro>
118    <BuildMacro Include="XinputIncludes"><Value>$(XinputIncludes)</Value></BuildMacro>
119    <BuildMacro Include="XinputLibs"><Value>$(XinputLibs)</Value></BuildMacro>
120    <BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro>
121    <BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
122    <BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
123    <BuildMacro Include="Ps3Deps"><Value>$(Ps3Deps)</Value></BuildMacro>
124    <BuildMacro Include="Ps3Defines"><Value>$(Ps3Defines)</Value></BuildMacro>
125  </ItemGroup>
126  <PropertyGroup>
127    <OutDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\</OutDir>
128    <IntDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
129  </PropertyGroup>
130</Project>
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