// // Deus Hax (working title) // Copyright (c) 2010 Sam Hocevar // // // The DebugSprite class // --------------------- // #if !defined __DH_DEBUGSPRITE_H__ #define __DH_DEBUGSPRITE_H__ #include "entity.h" #include "game.h" class DebugSpriteData; class DebugSprite : public Entity { public: DebugSprite(Game *game); virtual ~DebugSprite(); protected: virtual void TickGame(float deltams); virtual void TickDraw(float deltams); private: DebugSpriteData *data; }; #endif // __DH_DEBUGSPRITE_H__