source:
trunk/deushax
@
664
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
gtk | 617 | 10 years | Store the requested FPS in the Ticker class. | ||
debugsprite.h | 541 bytes | 221 | 10 years | Complete Lol Engine / Deus Hax / Monsterz split. | |
game.cpp | 1.1 KB | 289 | 10 years | Change the way the Scene object works. | |
game.h | 587 bytes | 289 | 10 years | Change the way the Scene object works. | |
mapviewer.cpp | 1.0 KB | 289 | 10 years | Change the way the Scene object works. | |
mapviewer.h | 662 bytes | 289 | 10 years | Change the way the Scene object works. | |
deushax.cpp | 1.9 KB | 622 | 10 years | Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far. | |
Makefile.am | 681 bytes | 635 | 10 years | Now that liblol.a is no longer in target_LDADD due to libtool argument … | |
debugsprite.cpp | 1.3 KB | 664 | 10 years | Get rid of float3, float4, int3 etc. in favour of GLSL types. |
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