source: trunk/deushax @ 960

Name Size Rev Age Author Last Change
../
art 959   9 years sam build: add svn:ignore properties where needed.
concept 785   9 years sam deushax: move everything DeusHax-related to its own subdirectory.
doc 785   9 years sam deushax: move everything DeusHax-related to its own subdirectory.
gfx 959   9 years sam build: add svn:ignore properties where needed.
gtk 863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
maps 959   9 years sam build: add svn:ignore properties where needed.
debugsprite.cpp 1.3 KB 866   9 years sam core: more vec?i -> ?veci renames.
debugsprite.h 541 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
deushax.cpp 1012 bytes 958   9 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
game.cpp 1.1 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
game.h 587 bytes 289   10 years sam Change the way the Scene object works.
Makefile.am 858 bytes 878   9 years sam build: clean up .self files and allow to build the benchmark on the PS3.
mapviewer.cpp 1.0 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
mapviewer.h 662 bytes 289   10 years sam Change the way the Scene object works.
  • Property svn:ignore set to
    Makefile
    Makefile.in
    .deps
    deushax
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