1 | /* |
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2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2012 Sam Lantinga |
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4 | |
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5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Lesser General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2.1 of the License, or (at your option) any later version. |
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9 | |
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10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Lesser General Public License for more details. |
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14 | |
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15 | You should have received a copy of the GNU Lesser General Public |
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16 | License along with this library; if not, write to the Free Software |
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17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 | |
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19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |
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23 | /** |
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24 | * @file SDL_events.h |
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25 | * Include file for SDL event handling |
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26 | */ |
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27 | |
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28 | #ifndef _SDL_events_h |
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29 | #define _SDL_events_h |
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30 | |
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31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_active.h" |
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34 | #include "SDL_keyboard.h" |
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35 | #include "SDL_mouse.h" |
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36 | #include "SDL_joystick.h" |
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37 | #include "SDL_quit.h" |
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38 | |
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39 | #include "begin_code.h" |
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40 | /* Set up for C function definitions, even when using C++ */ |
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41 | #ifdef __cplusplus |
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42 | extern "C" { |
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43 | #endif |
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44 | |
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45 | /** @name General keyboard/mouse state definitions */ |
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46 | /*@{*/ |
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47 | #define SDL_RELEASED 0 |
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48 | #define SDL_PRESSED 1 |
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49 | /*@}*/ |
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50 | |
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51 | /** Event enumerations */ |
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52 | typedef enum { |
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53 | SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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54 | SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ |
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55 | SDL_KEYDOWN, /**< Keys pressed */ |
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56 | SDL_KEYUP, /**< Keys released */ |
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57 | SDL_MOUSEMOTION, /**< Mouse moved */ |
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58 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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59 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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60 | SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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61 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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62 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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63 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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64 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
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65 | SDL_QUIT, /**< User-requested quit */ |
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66 | SDL_SYSWMEVENT, /**< System specific event */ |
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67 | SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ |
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68 | SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ |
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69 | SDL_VIDEORESIZE, /**< User resized video mode */ |
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70 | SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ |
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71 | SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ |
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72 | SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ |
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73 | SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ |
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74 | SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ |
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75 | SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ |
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76 | SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ |
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77 | /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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78 | SDL_USEREVENT = 24, |
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79 | /** This last event is only for bounding internal arrays |
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80 | * It is the number of bits in the event mask datatype -- Uint32 |
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81 | */ |
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82 | SDL_NUMEVENTS = 32 |
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83 | } SDL_EventType; |
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84 | |
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85 | /** @name Predefined event masks */ |
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86 | /*@{*/ |
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87 | #define SDL_EVENTMASK(X) (1<<(X)) |
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88 | typedef enum { |
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89 | SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
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90 | SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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91 | SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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92 | SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| |
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93 | SDL_EVENTMASK(SDL_KEYUP), |
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94 | SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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95 | SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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96 | SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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97 | SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| |
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98 | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| |
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99 | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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100 | SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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101 | SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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102 | SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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103 | SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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104 | SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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105 | SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| |
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106 | SDL_EVENTMASK(SDL_JOYBALLMOTION)| |
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107 | SDL_EVENTMASK(SDL_JOYHATMOTION)| |
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108 | SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| |
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109 | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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110 | SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), |
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111 | SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), |
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112 | SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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113 | SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
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114 | } SDL_EventMask ; |
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115 | #define SDL_ALLEVENTS 0xFFFFFFFF |
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116 | /*@}*/ |
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117 | |
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118 | /** Application visibility event structure */ |
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119 | typedef struct SDL_ActiveEvent { |
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120 | Uint8 type; /**< SDL_ACTIVEEVENT */ |
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121 | Uint8 gain; /**< Whether given states were gained or lost (1/0) */ |
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122 | Uint8 state; /**< A mask of the focus states */ |
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123 | } SDL_ActiveEvent; |
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124 | |
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125 | /** Keyboard event structure */ |
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126 | typedef struct SDL_KeyboardEvent { |
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127 | Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
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128 | Uint8 which; /**< The keyboard device index */ |
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129 | Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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130 | SDL_keysym keysym; |
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131 | } SDL_KeyboardEvent; |
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132 | |
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133 | /** Mouse motion event structure */ |
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134 | typedef struct SDL_MouseMotionEvent { |
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135 | Uint8 type; /**< SDL_MOUSEMOTION */ |
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136 | Uint8 which; /**< The mouse device index */ |
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137 | Uint8 state; /**< The current button state */ |
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138 | Uint16 x, y; /**< The X/Y coordinates of the mouse */ |
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139 | Sint16 xrel; /**< The relative motion in the X direction */ |
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140 | Sint16 yrel; /**< The relative motion in the Y direction */ |
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141 | } SDL_MouseMotionEvent; |
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142 | |
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143 | /** Mouse button event structure */ |
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144 | typedef struct SDL_MouseButtonEvent { |
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145 | Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
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146 | Uint8 which; /**< The mouse device index */ |
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147 | Uint8 button; /**< The mouse button index */ |
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148 | Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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149 | Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ |
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150 | } SDL_MouseButtonEvent; |
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151 | |
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152 | /** Joystick axis motion event structure */ |
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153 | typedef struct SDL_JoyAxisEvent { |
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154 | Uint8 type; /**< SDL_JOYAXISMOTION */ |
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155 | Uint8 which; /**< The joystick device index */ |
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156 | Uint8 axis; /**< The joystick axis index */ |
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157 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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158 | } SDL_JoyAxisEvent; |
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159 | |
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160 | /** Joystick trackball motion event structure */ |
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161 | typedef struct SDL_JoyBallEvent { |
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162 | Uint8 type; /**< SDL_JOYBALLMOTION */ |
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163 | Uint8 which; /**< The joystick device index */ |
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164 | Uint8 ball; /**< The joystick trackball index */ |
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165 | Sint16 xrel; /**< The relative motion in the X direction */ |
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166 | Sint16 yrel; /**< The relative motion in the Y direction */ |
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167 | } SDL_JoyBallEvent; |
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168 | |
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169 | /** Joystick hat position change event structure */ |
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170 | typedef struct SDL_JoyHatEvent { |
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171 | Uint8 type; /**< SDL_JOYHATMOTION */ |
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172 | Uint8 which; /**< The joystick device index */ |
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173 | Uint8 hat; /**< The joystick hat index */ |
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174 | Uint8 value; /**< The hat position value: |
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175 | * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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176 | * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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177 | * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
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178 | * Note that zero means the POV is centered. |
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179 | */ |
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180 | } SDL_JoyHatEvent; |
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181 | |
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182 | /** Joystick button event structure */ |
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183 | typedef struct SDL_JoyButtonEvent { |
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184 | Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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185 | Uint8 which; /**< The joystick device index */ |
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186 | Uint8 button; /**< The joystick button index */ |
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187 | Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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188 | } SDL_JoyButtonEvent; |
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189 | |
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190 | /** The "window resized" event |
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191 | * When you get this event, you are responsible for setting a new video |
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192 | * mode with the new width and height. |
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193 | */ |
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194 | typedef struct SDL_ResizeEvent { |
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195 | Uint8 type; /**< SDL_VIDEORESIZE */ |
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196 | int w; /**< New width */ |
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197 | int h; /**< New height */ |
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198 | } SDL_ResizeEvent; |
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199 | |
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200 | /** The "screen redraw" event */ |
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201 | typedef struct SDL_ExposeEvent { |
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202 | Uint8 type; /**< SDL_VIDEOEXPOSE */ |
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203 | } SDL_ExposeEvent; |
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204 | |
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205 | /** The "quit requested" event */ |
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206 | typedef struct SDL_QuitEvent { |
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207 | Uint8 type; /**< SDL_QUIT */ |
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208 | } SDL_QuitEvent; |
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209 | |
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210 | /** A user-defined event type */ |
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211 | typedef struct SDL_UserEvent { |
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212 | Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
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213 | int code; /**< User defined event code */ |
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214 | void *data1; /**< User defined data pointer */ |
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215 | void *data2; /**< User defined data pointer */ |
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216 | } SDL_UserEvent; |
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217 | |
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218 | /** If you want to use this event, you should include SDL_syswm.h */ |
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219 | struct SDL_SysWMmsg; |
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220 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
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221 | typedef struct SDL_SysWMEvent { |
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222 | Uint8 type; |
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223 | SDL_SysWMmsg *msg; |
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224 | } SDL_SysWMEvent; |
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225 | |
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226 | /** General event structure */ |
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227 | typedef union SDL_Event { |
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228 | Uint8 type; |
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229 | SDL_ActiveEvent active; |
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230 | SDL_KeyboardEvent key; |
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231 | SDL_MouseMotionEvent motion; |
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232 | SDL_MouseButtonEvent button; |
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233 | SDL_JoyAxisEvent jaxis; |
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234 | SDL_JoyBallEvent jball; |
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235 | SDL_JoyHatEvent jhat; |
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236 | SDL_JoyButtonEvent jbutton; |
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237 | SDL_ResizeEvent resize; |
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238 | SDL_ExposeEvent expose; |
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239 | SDL_QuitEvent quit; |
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240 | SDL_UserEvent user; |
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241 | SDL_SysWMEvent syswm; |
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242 | } SDL_Event; |
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243 | |
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244 | |
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245 | /* Function prototypes */ |
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246 | |
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247 | /** Pumps the event loop, gathering events from the input devices. |
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248 | * This function updates the event queue and internal input device state. |
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249 | * This should only be run in the thread that sets the video mode. |
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250 | */ |
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251 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
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252 | |
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253 | typedef enum { |
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254 | SDL_ADDEVENT, |
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255 | SDL_PEEKEVENT, |
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256 | SDL_GETEVENT |
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257 | } SDL_eventaction; |
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258 | |
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259 | /** |
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260 | * Checks the event queue for messages and optionally returns them. |
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261 | * |
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262 | * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to |
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263 | * the back of the event queue. |
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264 | * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front |
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265 | * of the event queue, matching 'mask', will be returned and will not |
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266 | * be removed from the queue. |
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267 | * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front |
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268 | * of the event queue, matching 'mask', will be returned and will be |
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269 | * removed from the queue. |
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270 | * |
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271 | * @return |
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272 | * This function returns the number of events actually stored, or -1 |
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273 | * if there was an error. |
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274 | * |
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275 | * This function is thread-safe. |
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276 | */ |
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277 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
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278 | SDL_eventaction action, Uint32 mask); |
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279 | |
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280 | /** Polls for currently pending events, and returns 1 if there are any pending |
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281 | * events, or 0 if there are none available. If 'event' is not NULL, the next |
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282 | * event is removed from the queue and stored in that area. |
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283 | */ |
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284 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
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285 | |
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286 | /** Waits indefinitely for the next available event, returning 1, or 0 if there |
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287 | * was an error while waiting for events. If 'event' is not NULL, the next |
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288 | * event is removed from the queue and stored in that area. |
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289 | */ |
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290 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
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291 | |
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292 | /** Add an event to the event queue. |
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293 | * This function returns 0 on success, or -1 if the event queue was full |
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294 | * or there was some other error. |
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295 | */ |
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296 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
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297 | |
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298 | /** @name Event Filtering */ |
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299 | /*@{*/ |
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300 | typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); |
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301 | /** |
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302 | * This function sets up a filter to process all events before they |
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303 | * change internal state and are posted to the internal event queue. |
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304 | * |
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305 | * The filter is protypted as: |
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306 | * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode |
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307 | * |
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308 | * If the filter returns 1, then the event will be added to the internal queue. |
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309 | * If it returns 0, then the event will be dropped from the queue, but the |
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310 | * internal state will still be updated. This allows selective filtering of |
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311 | * dynamically arriving events. |
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312 | * |
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313 | * @warning Be very careful of what you do in the event filter function, as |
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314 | * it may run in a different thread! |
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315 | * |
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316 | * There is one caveat when dealing with the SDL_QUITEVENT event type. The |
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317 | * event filter is only called when the window manager desires to close the |
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318 | * application window. If the event filter returns 1, then the window will |
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319 | * be closed, otherwise the window will remain open if possible. |
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320 | * If the quit event is generated by an interrupt signal, it will bypass the |
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321 | * internal queue and be delivered to the application at the next event poll. |
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322 | */ |
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323 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
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324 | |
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325 | /** |
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326 | * Return the current event filter - can be used to "chain" filters. |
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327 | * If there is no event filter set, this function returns NULL. |
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328 | */ |
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329 | extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
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330 | /*@}*/ |
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331 | |
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332 | /** @name Event State */ |
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333 | /*@{*/ |
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334 | #define SDL_QUERY -1 |
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335 | #define SDL_IGNORE 0 |
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336 | #define SDL_DISABLE 0 |
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337 | #define SDL_ENABLE 1 |
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338 | /*@}*/ |
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339 | |
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340 | /** |
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341 | * This function allows you to set the state of processing certain events. |
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342 | * If 'state' is set to SDL_IGNORE, that event will be automatically dropped |
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343 | * from the event queue and will not event be filtered. |
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344 | * If 'state' is set to SDL_ENABLE, that event will be processed normally. |
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345 | * If 'state' is set to SDL_QUERY, SDL_EventState() will return the |
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346 | * current processing state of the specified event. |
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347 | */ |
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348 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
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349 | |
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350 | /* Ends C function definitions when using C++ */ |
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351 | #ifdef __cplusplus |
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352 | } |
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353 | #endif |
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354 | #include "close_code.h" |
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355 | |
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356 | #endif /* _SDL_events_h */ |
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