1 | /* |
---|
2 | SDL - Simple DirectMedia Layer |
---|
3 | Copyright (C) 1997-2012 Sam Lantinga |
---|
4 | |
---|
5 | This library is free software; you can redistribute it and/or |
---|
6 | modify it under the terms of the GNU Lesser General Public |
---|
7 | License as published by the Free Software Foundation; either |
---|
8 | version 2.1 of the License, or (at your option) any later version. |
---|
9 | |
---|
10 | This library is distributed in the hope that it will be useful, |
---|
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
---|
13 | Lesser General Public License for more details. |
---|
14 | |
---|
15 | You should have received a copy of the GNU Lesser General Public |
---|
16 | License along with this library; if not, write to the Free Software |
---|
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
---|
18 | |
---|
19 | Sam Lantinga |
---|
20 | slouken@libsdl.org |
---|
21 | */ |
---|
22 | |
---|
23 | /** @file SDL_keyboard.h |
---|
24 | * Include file for SDL keyboard event handling |
---|
25 | */ |
---|
26 | |
---|
27 | #ifndef _SDL_keyboard_h |
---|
28 | #define _SDL_keyboard_h |
---|
29 | |
---|
30 | #include "SDL_stdinc.h" |
---|
31 | #include "SDL_error.h" |
---|
32 | #include "SDL_keysym.h" |
---|
33 | |
---|
34 | #include "begin_code.h" |
---|
35 | /* Set up for C function definitions, even when using C++ */ |
---|
36 | #ifdef __cplusplus |
---|
37 | extern "C" { |
---|
38 | #endif |
---|
39 | |
---|
40 | /** Keysym structure |
---|
41 | * |
---|
42 | * - The scancode is hardware dependent, and should not be used by general |
---|
43 | * applications. If no hardware scancode is available, it will be 0. |
---|
44 | * |
---|
45 | * - The 'unicode' translated character is only available when character |
---|
46 | * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, |
---|
47 | * this is a UNICODE character corresponding to the keypress. If the |
---|
48 | * high 9 bits of the character are 0, then this maps to the equivalent |
---|
49 | * ASCII character: |
---|
50 | * @code |
---|
51 | * char ch; |
---|
52 | * if ( (keysym.unicode & 0xFF80) == 0 ) { |
---|
53 | * ch = keysym.unicode & 0x7F; |
---|
54 | * } else { |
---|
55 | * An international character.. |
---|
56 | * } |
---|
57 | * @endcode |
---|
58 | */ |
---|
59 | typedef struct SDL_keysym { |
---|
60 | Uint8 scancode; /**< hardware specific scancode */ |
---|
61 | SDLKey sym; /**< SDL virtual keysym */ |
---|
62 | SDLMod mod; /**< current key modifiers */ |
---|
63 | Uint16 unicode; /**< translated character */ |
---|
64 | } SDL_keysym; |
---|
65 | |
---|
66 | /** This is the mask which refers to all hotkey bindings */ |
---|
67 | #define SDL_ALL_HOTKEYS 0xFFFFFFFF |
---|
68 | |
---|
69 | /* Function prototypes */ |
---|
70 | /** |
---|
71 | * Enable/Disable UNICODE translation of keyboard input. |
---|
72 | * |
---|
73 | * This translation has some overhead, so translation defaults off. |
---|
74 | * |
---|
75 | * @param[in] enable |
---|
76 | * If 'enable' is 1, translation is enabled. |
---|
77 | * If 'enable' is 0, translation is disabled. |
---|
78 | * If 'enable' is -1, the translation state is not changed. |
---|
79 | * |
---|
80 | * @return It returns the previous state of keyboard translation. |
---|
81 | */ |
---|
82 | extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
---|
83 | |
---|
84 | #define SDL_DEFAULT_REPEAT_DELAY 500 |
---|
85 | #define SDL_DEFAULT_REPEAT_INTERVAL 30 |
---|
86 | /** |
---|
87 | * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. |
---|
88 | * |
---|
89 | * @param[in] delay |
---|
90 | * 'delay' is the initial delay in ms between the time when a key is |
---|
91 | * pressed, and keyboard repeat begins. |
---|
92 | * |
---|
93 | * @param[in] interval |
---|
94 | * 'interval' is the time in ms between keyboard repeat events. |
---|
95 | * |
---|
96 | * If 'delay' is set to 0, keyboard repeat is disabled. |
---|
97 | */ |
---|
98 | extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
---|
99 | extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); |
---|
100 | |
---|
101 | /** |
---|
102 | * Get a snapshot of the current state of the keyboard. |
---|
103 | * Returns an array of keystates, indexed by the SDLK_* syms. |
---|
104 | * Usage: |
---|
105 | * @code |
---|
106 | * Uint8 *keystate = SDL_GetKeyState(NULL); |
---|
107 | * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed. |
---|
108 | * @endcode |
---|
109 | */ |
---|
110 | extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); |
---|
111 | |
---|
112 | /** |
---|
113 | * Get the current key modifier state |
---|
114 | */ |
---|
115 | extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
---|
116 | |
---|
117 | /** |
---|
118 | * Set the current key modifier state. |
---|
119 | * This does not change the keyboard state, only the key modifier flags. |
---|
120 | */ |
---|
121 | extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
---|
122 | |
---|
123 | /** |
---|
124 | * Get the name of an SDL virtual keysym |
---|
125 | */ |
---|
126 | extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); |
---|
127 | |
---|
128 | |
---|
129 | /* Ends C function definitions when using C++ */ |
---|
130 | #ifdef __cplusplus |
---|
131 | } |
---|
132 | #endif |
---|
133 | #include "close_code.h" |
---|
134 | |
---|
135 | #endif /* _SDL_keyboard_h */ |
---|