source: trunk/external/sdl-1.2.15/include/SDL_loadso.h @ 2214

Last change on this file since 2214 was 1586, checked in by sam, 9 years ago

build: update Windows SDL binaries to 1.2.15.

File size: 2.7 KB
Line 
1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22
23/** @file SDL_loadso.h
24 *  System dependent library loading routines
25 */
26
27/** @file SDL_loadso.h
28 *  Some things to keep in mind:                                       
29 *  - These functions only work on C function names.  Other languages may
30 *    have name mangling and intrinsic language support that varies from
31 *    compiler to compiler.
32 *  - Make sure you declare your function pointers with the same calling
33 *    convention as the actual library function.  Your code will crash
34 *    mysteriously if you do not do this.
35 *  - Avoid namespace collisions.  If you load a symbol from the library,
36 *    it is not defined whether or not it goes into the global symbol
37 *    namespace for the application.  If it does and it conflicts with
38 *    symbols in your code or other shared libraries, you will not get
39 *    the results you expect. :)
40 */
41
42
43#ifndef _SDL_loadso_h
44#define _SDL_loadso_h
45
46#include "SDL_stdinc.h"
47#include "SDL_error.h"
48
49#include "begin_code.h"
50/* Set up for C function definitions, even when using C++ */
51#ifdef __cplusplus
52extern "C" {
53#endif
54
55/**
56 * This function dynamically loads a shared object and returns a pointer
57 * to the object handle (or NULL if there was an error).
58 * The 'sofile' parameter is a system dependent name of the object file.
59 */
60extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
61
62/**
63 * Given an object handle, this function looks up the address of the
64 * named function in the shared object and returns it.  This address
65 * is no longer valid after calling SDL_UnloadObject().
66 */
67extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
68
69/** Unload a shared object from memory */
70extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
71
72/* Ends C function definitions when using C++ */
73#ifdef __cplusplus
74}
75#endif
76#include "close_code.h"
77
78#endif /* _SDL_loadso_h */
Note: See TracBrowser for help on using the repository browser.