source: trunk/external/sdl-1.2.15/include/SDL_main.h @ 2214

Last change on this file since 2214 was 1586, checked in by sam, 9 years ago

build: update Windows SDL binaries to 1.2.15.

File size: 2.8 KB
Line 
1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22
23#ifndef _SDL_main_h
24#define _SDL_main_h
25
26#include "SDL_stdinc.h"
27
28/** @file SDL_main.h
29 *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
30 */
31
32#if defined(__WIN32__) || \
33    (defined(__MWERKS__) && !defined(__BEOS__)) || \
34    defined(__MACOS__) || defined(__MACOSX__) || \
35    defined(__SYMBIAN32__) || defined(QWS)
36
37#ifdef __cplusplus
38#define C_LINKAGE       "C"
39#else
40#define C_LINKAGE
41#endif /* __cplusplus */
42
43/** The application's main() function must be called with C linkage,
44 *  and should be declared like this:
45 *      @code
46 *      #ifdef __cplusplus
47 *      extern "C"
48 *      #endif
49 *      int main(int argc, char *argv[])
50 *      {
51 *      }
52 *      @endcode
53 */
54#define main    SDL_main
55
56/** The prototype for the application's main() function */
57extern C_LINKAGE int SDL_main(int argc, char *argv[]);
58
59
60/** @name From the SDL library code -- needed for registering the app on Win32 */
61/*@{*/
62#ifdef __WIN32__
63
64#include "begin_code.h"
65#ifdef __cplusplus
66extern "C" {
67#endif
68
69/** This should be called from your WinMain() function, if any */
70extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
71/** This can also be called, but is no longer necessary */
72extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
73/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
74extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
75#ifdef __cplusplus
76}
77#endif
78#include "close_code.h"
79#endif
80/*@}*/
81
82/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
83/*@{*/
84#if defined(__MACOS__)
85
86#include "begin_code.h"
87#ifdef __cplusplus
88extern "C" {
89#endif
90
91/** Forward declaration so we don't need to include QuickDraw.h */
92struct QDGlobals;
93
94/** This should be called from your main() function, if any */
95extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
96
97#ifdef __cplusplus
98}
99#endif
100#include "close_code.h"
101#endif
102/*@}*/
103
104#endif /* Need to redefine main()? */
105
106#endif /* _SDL_main_h */
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