1 | /* |
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2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2012 Sam Lantinga |
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4 | |
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5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Lesser General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2.1 of the License, or (at your option) any later version. |
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9 | |
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10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Lesser General Public License for more details. |
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14 | |
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15 | You should have received a copy of the GNU Lesser General Public |
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16 | License along with this library; if not, write to the Free Software |
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17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 | |
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19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |
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23 | /** @file SDL_mouse.h |
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24 | * Include file for SDL mouse event handling |
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25 | */ |
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26 | |
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27 | #ifndef _SDL_mouse_h |
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28 | #define _SDL_mouse_h |
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29 | |
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30 | #include "SDL_stdinc.h" |
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31 | #include "SDL_error.h" |
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32 | #include "SDL_video.h" |
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33 | |
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34 | #include "begin_code.h" |
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35 | /* Set up for C function definitions, even when using C++ */ |
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36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |
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40 | typedef struct WMcursor WMcursor; /**< Implementation dependent */ |
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41 | typedef struct SDL_Cursor { |
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42 | SDL_Rect area; /**< The area of the mouse cursor */ |
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43 | Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ |
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44 | Uint8 *data; /**< B/W cursor data */ |
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45 | Uint8 *mask; /**< B/W cursor mask */ |
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46 | Uint8 *save[2]; /**< Place to save cursor area */ |
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47 | WMcursor *wm_cursor; /**< Window-manager cursor */ |
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48 | } SDL_Cursor; |
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49 | |
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50 | /* Function prototypes */ |
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51 | /** |
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52 | * Retrieve the current state of the mouse. |
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53 | * The current button state is returned as a button bitmask, which can |
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54 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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55 | * current mouse cursor position. You can pass NULL for either x or y. |
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56 | */ |
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57 | extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
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58 | |
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59 | /** |
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60 | * Retrieve the current state of the mouse. |
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61 | * The current button state is returned as a button bitmask, which can |
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62 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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63 | * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
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64 | */ |
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65 | extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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66 | |
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67 | /** |
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68 | * Set the position of the mouse cursor (generates a mouse motion event) |
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69 | */ |
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70 | extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
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71 | |
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72 | /** |
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73 | * Create a cursor using the specified data and mask (in MSB format). |
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74 | * The cursor width must be a multiple of 8 bits. |
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75 | * |
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76 | * The cursor is created in black and white according to the following: |
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77 | * data mask resulting pixel on screen |
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78 | * 0 1 White |
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79 | * 1 1 Black |
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80 | * 0 0 Transparent |
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81 | * 1 0 Inverted color if possible, black if not. |
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82 | * |
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83 | * Cursors created with this function must be freed with SDL_FreeCursor(). |
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84 | */ |
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85 | extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor |
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86 | (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); |
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87 | |
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88 | /** |
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89 | * Set the currently active cursor to the specified one. |
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90 | * If the cursor is currently visible, the change will be immediately |
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91 | * represented on the display. |
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92 | */ |
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93 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); |
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94 | |
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95 | /** |
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96 | * Returns the currently active cursor. |
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97 | */ |
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98 | extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); |
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99 | |
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100 | /** |
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101 | * Deallocates a cursor created with SDL_CreateCursor(). |
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102 | */ |
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103 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); |
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104 | |
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105 | /** |
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106 | * Toggle whether or not the cursor is shown on the screen. |
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107 | * The cursor start off displayed, but can be turned off. |
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108 | * SDL_ShowCursor() returns 1 if the cursor was being displayed |
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109 | * before the call, or 0 if it was not. You can query the current |
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110 | * state by passing a 'toggle' value of -1. |
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111 | */ |
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112 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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113 | |
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114 | /*@{*/ |
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115 | /** Used as a mask when testing buttons in buttonstate |
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116 | * Button 1: Left mouse button |
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117 | * Button 2: Middle mouse button |
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118 | * Button 3: Right mouse button |
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119 | * Button 4: Mouse wheel up (may also be a real button) |
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120 | * Button 5: Mouse wheel down (may also be a real button) |
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121 | */ |
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122 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
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123 | #define SDL_BUTTON_LEFT 1 |
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124 | #define SDL_BUTTON_MIDDLE 2 |
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125 | #define SDL_BUTTON_RIGHT 3 |
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126 | #define SDL_BUTTON_WHEELUP 4 |
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127 | #define SDL_BUTTON_WHEELDOWN 5 |
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128 | #define SDL_BUTTON_X1 6 |
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129 | #define SDL_BUTTON_X2 7 |
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130 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
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131 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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132 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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133 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
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134 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
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135 | /*@}*/ |
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136 | |
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137 | /* Ends C function definitions when using C++ */ |
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138 | #ifdef __cplusplus |
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139 | } |
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140 | #endif |
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141 | #include "close_code.h" |
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142 | |
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143 | #endif /* _SDL_mouse_h */ |
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