1 | /* |
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2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2012 Sam Lantinga |
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4 | |
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5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Lesser General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2.1 of the License, or (at your option) any later version. |
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9 | |
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10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Lesser General Public License for more details. |
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14 | |
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15 | You should have received a copy of the GNU Lesser General Public |
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16 | License along with this library; if not, write to the Free Software |
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17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 | |
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19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |
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23 | /** @file SDL_video.h |
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24 | * Header file for access to the SDL raw framebuffer window |
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25 | */ |
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26 | |
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27 | #ifndef _SDL_video_h |
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28 | #define _SDL_video_h |
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29 | |
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30 | #include "SDL_stdinc.h" |
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31 | #include "SDL_error.h" |
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32 | #include "SDL_rwops.h" |
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33 | |
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34 | #include "begin_code.h" |
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35 | /* Set up for C function definitions, even when using C++ */ |
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36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |
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40 | /** @name Transparency definitions |
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41 | * These define alpha as the opacity of a surface |
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42 | */ |
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43 | /*@{*/ |
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44 | #define SDL_ALPHA_OPAQUE 255 |
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45 | #define SDL_ALPHA_TRANSPARENT 0 |
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46 | /*@}*/ |
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47 | |
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48 | /** @name Useful data types */ |
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49 | /*@{*/ |
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50 | typedef struct SDL_Rect { |
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51 | Sint16 x, y; |
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52 | Uint16 w, h; |
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53 | } SDL_Rect; |
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54 | |
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55 | typedef struct SDL_Color { |
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56 | Uint8 r; |
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57 | Uint8 g; |
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58 | Uint8 b; |
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59 | Uint8 unused; |
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60 | } SDL_Color; |
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61 | #define SDL_Colour SDL_Color |
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62 | |
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63 | typedef struct SDL_Palette { |
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64 | int ncolors; |
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65 | SDL_Color *colors; |
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66 | } SDL_Palette; |
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67 | /*@}*/ |
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68 | |
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69 | /** Everything in the pixel format structure is read-only */ |
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70 | typedef struct SDL_PixelFormat { |
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71 | SDL_Palette *palette; |
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72 | Uint8 BitsPerPixel; |
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73 | Uint8 BytesPerPixel; |
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74 | Uint8 Rloss; |
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75 | Uint8 Gloss; |
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76 | Uint8 Bloss; |
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77 | Uint8 Aloss; |
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78 | Uint8 Rshift; |
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79 | Uint8 Gshift; |
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80 | Uint8 Bshift; |
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81 | Uint8 Ashift; |
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82 | Uint32 Rmask; |
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83 | Uint32 Gmask; |
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84 | Uint32 Bmask; |
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85 | Uint32 Amask; |
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86 | |
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87 | /** RGB color key information */ |
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88 | Uint32 colorkey; |
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89 | /** Alpha value information (per-surface alpha) */ |
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90 | Uint8 alpha; |
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91 | } SDL_PixelFormat; |
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92 | |
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93 | /** This structure should be treated as read-only, except for 'pixels', |
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94 | * which, if not NULL, contains the raw pixel data for the surface. |
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95 | */ |
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96 | typedef struct SDL_Surface { |
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97 | Uint32 flags; /**< Read-only */ |
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98 | SDL_PixelFormat *format; /**< Read-only */ |
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99 | int w, h; /**< Read-only */ |
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100 | Uint16 pitch; /**< Read-only */ |
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101 | void *pixels; /**< Read-write */ |
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102 | int offset; /**< Private */ |
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103 | |
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104 | /** Hardware-specific surface info */ |
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105 | struct private_hwdata *hwdata; |
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106 | |
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107 | /** clipping information */ |
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108 | SDL_Rect clip_rect; /**< Read-only */ |
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109 | Uint32 unused1; /**< for binary compatibility */ |
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110 | |
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111 | /** Allow recursive locks */ |
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112 | Uint32 locked; /**< Private */ |
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113 | |
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114 | /** info for fast blit mapping to other surfaces */ |
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115 | struct SDL_BlitMap *map; /**< Private */ |
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116 | |
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117 | /** format version, bumped at every change to invalidate blit maps */ |
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118 | unsigned int format_version; /**< Private */ |
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119 | |
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120 | /** Reference count -- used when freeing surface */ |
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121 | int refcount; /**< Read-mostly */ |
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122 | } SDL_Surface; |
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123 | |
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124 | /** @name SDL_Surface Flags |
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125 | * These are the currently supported flags for the SDL_surface |
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126 | */ |
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127 | /*@{*/ |
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128 | |
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129 | /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ |
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130 | /*@{*/ |
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131 | #define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ |
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132 | #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ |
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133 | #define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ |
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134 | /*@}*/ |
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135 | |
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136 | /** Available for SDL_SetVideoMode() */ |
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137 | /*@{*/ |
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138 | #define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ |
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139 | #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ |
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140 | #define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ |
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141 | #define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ |
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142 | #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ |
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143 | #define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ |
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144 | #define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ |
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145 | #define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ |
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146 | /*@}*/ |
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147 | |
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148 | /** Used internally (read-only) */ |
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149 | /*@{*/ |
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150 | #define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ |
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151 | #define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ |
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152 | #define SDL_RLEACCELOK 0x00002000 /**< Private flag */ |
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153 | #define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ |
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154 | #define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ |
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155 | #define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ |
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156 | /*@}*/ |
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157 | |
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158 | /*@}*/ |
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159 | |
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160 | /** Evaluates to true if the surface needs to be locked before access */ |
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161 | #define SDL_MUSTLOCK(surface) \ |
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162 | (surface->offset || \ |
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163 | ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) |
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164 | |
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165 | /** typedef for private surface blitting functions */ |
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166 | typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, |
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167 | struct SDL_Surface *dst, SDL_Rect *dstrect); |
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168 | |
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169 | |
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170 | /** Useful for determining the video hardware capabilities */ |
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171 | typedef struct SDL_VideoInfo { |
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172 | Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ |
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173 | Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ |
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174 | Uint32 UnusedBits1 :6; |
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175 | Uint32 UnusedBits2 :1; |
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176 | Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ |
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177 | Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ |
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178 | Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ |
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179 | Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ |
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180 | Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ |
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181 | Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ |
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182 | Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ |
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183 | Uint32 UnusedBits3 :16; |
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184 | Uint32 video_mem; /**< The total amount of video memory (in K) */ |
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185 | SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ |
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186 | int current_w; /**< Value: The current video mode width */ |
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187 | int current_h; /**< Value: The current video mode height */ |
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188 | } SDL_VideoInfo; |
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189 | |
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190 | |
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191 | /** @name Overlay Formats |
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192 | * The most common video overlay formats. |
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193 | * For an explanation of these pixel formats, see: |
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194 | * http://www.webartz.com/fourcc/indexyuv.htm |
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195 | * |
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196 | * For information on the relationship between color spaces, see: |
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197 | * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html |
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198 | */ |
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199 | /*@{*/ |
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200 | #define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ |
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201 | #define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ |
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202 | #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
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203 | #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
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204 | #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
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205 | /*@}*/ |
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206 | |
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207 | /** The YUV hardware video overlay */ |
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208 | typedef struct SDL_Overlay { |
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209 | Uint32 format; /**< Read-only */ |
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210 | int w, h; /**< Read-only */ |
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211 | int planes; /**< Read-only */ |
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212 | Uint16 *pitches; /**< Read-only */ |
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213 | Uint8 **pixels; /**< Read-write */ |
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214 | |
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215 | /** @name Hardware-specific surface info */ |
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216 | /*@{*/ |
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217 | struct private_yuvhwfuncs *hwfuncs; |
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218 | struct private_yuvhwdata *hwdata; |
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219 | /*@{*/ |
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220 | |
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221 | /** @name Special flags */ |
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222 | /*@{*/ |
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223 | Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ |
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224 | Uint32 UnusedBits :31; |
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225 | /*@}*/ |
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226 | } SDL_Overlay; |
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227 | |
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228 | |
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229 | /** Public enumeration for setting the OpenGL window attributes. */ |
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230 | typedef enum { |
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231 | SDL_GL_RED_SIZE, |
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232 | SDL_GL_GREEN_SIZE, |
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233 | SDL_GL_BLUE_SIZE, |
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234 | SDL_GL_ALPHA_SIZE, |
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235 | SDL_GL_BUFFER_SIZE, |
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236 | SDL_GL_DOUBLEBUFFER, |
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237 | SDL_GL_DEPTH_SIZE, |
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238 | SDL_GL_STENCIL_SIZE, |
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239 | SDL_GL_ACCUM_RED_SIZE, |
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240 | SDL_GL_ACCUM_GREEN_SIZE, |
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241 | SDL_GL_ACCUM_BLUE_SIZE, |
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242 | SDL_GL_ACCUM_ALPHA_SIZE, |
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243 | SDL_GL_STEREO, |
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244 | SDL_GL_MULTISAMPLEBUFFERS, |
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245 | SDL_GL_MULTISAMPLESAMPLES, |
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246 | SDL_GL_ACCELERATED_VISUAL, |
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247 | SDL_GL_SWAP_CONTROL |
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248 | } SDL_GLattr; |
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249 | |
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250 | /** @name flags for SDL_SetPalette() */ |
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251 | /*@{*/ |
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252 | #define SDL_LOGPAL 0x01 |
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253 | #define SDL_PHYSPAL 0x02 |
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254 | /*@}*/ |
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255 | |
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256 | /* Function prototypes */ |
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257 | |
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258 | /** |
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259 | * @name Video Init and Quit |
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260 | * These functions are used internally, and should not be used unless you |
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261 | * have a specific need to specify the video driver you want to use. |
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262 | * You should normally use SDL_Init() or SDL_InitSubSystem(). |
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263 | */ |
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264 | /*@{*/ |
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265 | /** |
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266 | * Initializes the video subsystem. Sets up a connection |
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267 | * to the window manager, etc, and determines the current video mode and |
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268 | * pixel format, but does not initialize a window or graphics mode. |
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269 | * Note that event handling is activated by this routine. |
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270 | * |
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271 | * If you use both sound and video in your application, you need to call |
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272 | * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, |
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273 | * you won't be able to set full-screen display modes. |
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274 | */ |
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275 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); |
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276 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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277 | /*@}*/ |
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278 | |
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279 | /** |
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280 | * This function fills the given character buffer with the name of the |
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281 | * video driver, and returns a pointer to it if the video driver has |
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282 | * been initialized. It returns NULL if no driver has been initialized. |
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283 | */ |
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284 | extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); |
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285 | |
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286 | /** |
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287 | * This function returns a pointer to the current display surface. |
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288 | * If SDL is doing format conversion on the display surface, this |
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289 | * function returns the publicly visible surface, not the real video |
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290 | * surface. |
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291 | */ |
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292 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); |
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293 | |
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294 | /** |
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295 | * This function returns a read-only pointer to information about the |
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296 | * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' |
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297 | * member of the returned structure will contain the pixel format of the |
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298 | * "best" video mode. |
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299 | */ |
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300 | extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); |
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301 | |
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302 | /** |
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303 | * Check to see if a particular video mode is supported. |
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304 | * It returns 0 if the requested mode is not supported under any bit depth, |
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305 | * or returns the bits-per-pixel of the closest available mode with the |
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306 | * given width and height. If this bits-per-pixel is different from the |
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307 | * one used when setting the video mode, SDL_SetVideoMode() will succeed, |
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308 | * but will emulate the requested bits-per-pixel with a shadow surface. |
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309 | * |
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310 | * The arguments to SDL_VideoModeOK() are the same ones you would pass to |
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311 | * SDL_SetVideoMode() |
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312 | */ |
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313 | extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); |
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314 | |
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315 | /** |
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316 | * Return a pointer to an array of available screen dimensions for the |
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317 | * given format and video flags, sorted largest to smallest. Returns |
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318 | * NULL if there are no dimensions available for a particular format, |
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319 | * or (SDL_Rect **)-1 if any dimension is okay for the given format. |
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320 | * |
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321 | * If 'format' is NULL, the mode list will be for the format given |
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322 | * by SDL_GetVideoInfo()->vfmt |
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323 | */ |
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324 | extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); |
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325 | |
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326 | /** |
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327 | * Set up a video mode with the specified width, height and bits-per-pixel. |
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328 | * |
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329 | * If 'bpp' is 0, it is treated as the current display bits per pixel. |
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330 | * |
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331 | * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the |
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332 | * requested bits-per-pixel, but will return whatever video pixel format is |
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333 | * available. The default is to emulate the requested pixel format if it |
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334 | * is not natively available. |
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335 | * |
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336 | * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in |
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337 | * video memory, if possible, and you may have to call SDL_LockSurface() |
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338 | * in order to access the raw framebuffer. Otherwise, the video surface |
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339 | * will be created in system memory. |
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340 | * |
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341 | * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle |
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342 | * updates asynchronously, but you must always lock before accessing pixels. |
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343 | * SDL will wait for updates to complete before returning from the lock. |
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344 | * |
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345 | * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee |
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346 | * that the colors set by SDL_SetColors() will be the colors you get. |
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347 | * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all |
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348 | * of the colors exactly the way they are requested, and you should look |
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349 | * at the video surface structure to determine the actual palette. |
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350 | * If SDL cannot guarantee that the colors you request can be set, |
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351 | * i.e. if the colormap is shared, then the video surface may be created |
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352 | * under emulation in system memory, overriding the SDL_HWSURFACE flag. |
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353 | * |
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354 | * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set |
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355 | * a fullscreen video mode. The default is to create a windowed mode |
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356 | * if the current graphics system has a window manager. |
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357 | * If the SDL library is able to set a fullscreen video mode, this flag |
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358 | * will be set in the surface that is returned. |
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359 | * |
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360 | * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up |
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361 | * two surfaces in video memory and swap between them when you call |
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362 | * SDL_Flip(). This is usually slower than the normal single-buffering |
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363 | * scheme, but prevents "tearing" artifacts caused by modifying video |
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364 | * memory while the monitor is refreshing. It should only be used by |
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365 | * applications that redraw the entire screen on every update. |
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366 | * |
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367 | * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the |
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368 | * window manager, if any, to resize the window at runtime. When this |
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369 | * occurs, SDL will send a SDL_VIDEORESIZE event to you application, |
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370 | * and you must respond to the event by re-calling SDL_SetVideoMode() |
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371 | * with the requested size (or another size that suits the application). |
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372 | * |
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373 | * If SDL_NOFRAME is set in 'flags', the SDL library will create a window |
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374 | * without any title bar or frame decoration. Fullscreen video modes have |
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375 | * this flag set automatically. |
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376 | * |
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377 | * This function returns the video framebuffer surface, or NULL if it fails. |
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378 | * |
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379 | * If you rely on functionality provided by certain video flags, check the |
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380 | * flags of the returned surface to make sure that functionality is available. |
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381 | * SDL will fall back to reduced functionality if the exact flags you wanted |
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382 | * are not available. |
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383 | */ |
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384 | extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode |
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385 | (int width, int height, int bpp, Uint32 flags); |
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386 | |
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387 | /** @name SDL_Update Functions |
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388 | * These functions should not be called while 'screen' is locked. |
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389 | */ |
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390 | /*@{*/ |
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391 | /** |
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392 | * Makes sure the given list of rectangles is updated on the given screen. |
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393 | */ |
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394 | extern DECLSPEC void SDLCALL SDL_UpdateRects |
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395 | (SDL_Surface *screen, int numrects, SDL_Rect *rects); |
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396 | /** |
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397 | * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire |
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398 | * screen. |
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399 | */ |
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400 | extern DECLSPEC void SDLCALL SDL_UpdateRect |
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401 | (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
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402 | /*@}*/ |
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403 | |
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404 | /** |
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405 | * On hardware that supports double-buffering, this function sets up a flip |
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406 | * and returns. The hardware will wait for vertical retrace, and then swap |
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407 | * video buffers before the next video surface blit or lock will return. |
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408 | * On hardware that doesn not support double-buffering, this is equivalent |
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409 | * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); |
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410 | * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when |
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411 | * setting the video mode for this function to perform hardware flipping. |
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412 | * This function returns 0 if successful, or -1 if there was an error. |
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413 | */ |
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414 | extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); |
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415 | |
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416 | /** |
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417 | * Set the gamma correction for each of the color channels. |
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418 | * The gamma values range (approximately) between 0.1 and 10.0 |
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419 | * |
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420 | * If this function isn't supported directly by the hardware, it will |
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421 | * be emulated using gamma ramps, if available. If successful, this |
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422 | * function returns 0, otherwise it returns -1. |
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423 | */ |
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424 | extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
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425 | |
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426 | /** |
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427 | * Set the gamma translation table for the red, green, and blue channels |
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428 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
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429 | * representing a mapping between the input and output for that channel. |
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430 | * The input is the index into the array, and the output is the 16-bit |
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431 | * gamma value at that index, scaled to the output color precision. |
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432 | * |
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433 | * You may pass NULL for any of the channels to leave it unchanged. |
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434 | * If the call succeeds, it will return 0. If the display driver or |
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435 | * hardware does not support gamma translation, or otherwise fails, |
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436 | * this function will return -1. |
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437 | */ |
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438 | extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); |
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439 | |
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440 | /** |
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441 | * Retrieve the current values of the gamma translation tables. |
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442 | * |
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443 | * You must pass in valid pointers to arrays of 256 16-bit quantities. |
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444 | * Any of the pointers may be NULL to ignore that channel. |
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445 | * If the call succeeds, it will return 0. If the display driver or |
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446 | * hardware does not support gamma translation, or otherwise fails, |
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447 | * this function will return -1. |
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448 | */ |
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449 | extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
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450 | |
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451 | /** |
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452 | * Sets a portion of the colormap for the given 8-bit surface. If 'surface' |
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453 | * is not a palettized surface, this function does nothing, returning 0. |
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454 | * If all of the colors were set as passed to SDL_SetColors(), it will |
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455 | * return 1. If not all the color entries were set exactly as given, |
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456 | * it will return 0, and you should look at the surface palette to |
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457 | * determine the actual color palette. |
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458 | * |
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459 | * When 'surface' is the surface associated with the current display, the |
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460 | * display colormap will be updated with the requested colors. If |
---|
461 | * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() |
---|
462 | * will always return 1, and the palette is guaranteed to be set the way |
---|
463 | * you desire, even if the window colormap has to be warped or run under |
---|
464 | * emulation. |
---|
465 | */ |
---|
466 | extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, |
---|
467 | SDL_Color *colors, int firstcolor, int ncolors); |
---|
468 | |
---|
469 | /** |
---|
470 | * Sets a portion of the colormap for a given 8-bit surface. |
---|
471 | * 'flags' is one or both of: |
---|
472 | * SDL_LOGPAL -- set logical palette, which controls how blits are mapped |
---|
473 | * to/from the surface, |
---|
474 | * SDL_PHYSPAL -- set physical palette, which controls how pixels look on |
---|
475 | * the screen |
---|
476 | * Only screens have physical palettes. Separate change of physical/logical |
---|
477 | * palettes is only possible if the screen has SDL_HWPALETTE set. |
---|
478 | * |
---|
479 | * The return value is 1 if all colours could be set as requested, and 0 |
---|
480 | * otherwise. |
---|
481 | * |
---|
482 | * SDL_SetColors() is equivalent to calling this function with |
---|
483 | * flags = (SDL_LOGPAL|SDL_PHYSPAL). |
---|
484 | */ |
---|
485 | extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, |
---|
486 | SDL_Color *colors, int firstcolor, |
---|
487 | int ncolors); |
---|
488 | |
---|
489 | /** |
---|
490 | * Maps an RGB triple to an opaque pixel value for a given pixel format |
---|
491 | */ |
---|
492 | extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
---|
493 | (const SDL_PixelFormat * const format, |
---|
494 | const Uint8 r, const Uint8 g, const Uint8 b); |
---|
495 | |
---|
496 | /** |
---|
497 | * Maps an RGBA quadruple to a pixel value for a given pixel format |
---|
498 | */ |
---|
499 | extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA |
---|
500 | (const SDL_PixelFormat * const format, |
---|
501 | const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); |
---|
502 | |
---|
503 | /** |
---|
504 | * Maps a pixel value into the RGB components for a given pixel format |
---|
505 | */ |
---|
506 | extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, |
---|
507 | const SDL_PixelFormat * const fmt, |
---|
508 | Uint8 *r, Uint8 *g, Uint8 *b); |
---|
509 | |
---|
510 | /** |
---|
511 | * Maps a pixel value into the RGBA components for a given pixel format |
---|
512 | */ |
---|
513 | extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, |
---|
514 | const SDL_PixelFormat * const fmt, |
---|
515 | Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
---|
516 | |
---|
517 | /** @sa SDL_CreateRGBSurface */ |
---|
518 | #define SDL_AllocSurface SDL_CreateRGBSurface |
---|
519 | /** |
---|
520 | * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) |
---|
521 | * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
---|
522 | * If the depth is greater than 8 bits, the pixel format is set using the |
---|
523 | * flags '[RGB]mask'. |
---|
524 | * If the function runs out of memory, it will return NULL. |
---|
525 | * |
---|
526 | * The 'flags' tell what kind of surface to create. |
---|
527 | * SDL_SWSURFACE means that the surface should be created in system memory. |
---|
528 | * SDL_HWSURFACE means that the surface should be created in video memory, |
---|
529 | * with the same format as the display surface. This is useful for surfaces |
---|
530 | * that will not change much, to take advantage of hardware acceleration |
---|
531 | * when being blitted to the display surface. |
---|
532 | * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with |
---|
533 | * this surface, but you must always lock it before accessing the pixels. |
---|
534 | * SDL will wait for current blits to finish before returning from the lock. |
---|
535 | * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. |
---|
536 | * If the hardware supports acceleration of colorkey blits between |
---|
537 | * two surfaces in video memory, SDL will try to place the surface in |
---|
538 | * video memory. If this isn't possible or if there is no hardware |
---|
539 | * acceleration available, the surface will be placed in system memory. |
---|
540 | * SDL_SRCALPHA means that the surface will be used for alpha blits and |
---|
541 | * if the hardware supports hardware acceleration of alpha blits between |
---|
542 | * two surfaces in video memory, to place the surface in video memory |
---|
543 | * if possible, otherwise it will be placed in system memory. |
---|
544 | * If the surface is created in video memory, blits will be _much_ faster, |
---|
545 | * but the surface format must be identical to the video surface format, |
---|
546 | * and the only way to access the pixels member of the surface is to use |
---|
547 | * the SDL_LockSurface() and SDL_UnlockSurface() calls. |
---|
548 | * If the requested surface actually resides in video memory, SDL_HWSURFACE |
---|
549 | * will be set in the flags member of the returned surface. If for some |
---|
550 | * reason the surface could not be placed in video memory, it will not have |
---|
551 | * the SDL_HWSURFACE flag set, and will be created in system memory instead. |
---|
552 | */ |
---|
553 | extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface |
---|
554 | (Uint32 flags, int width, int height, int depth, |
---|
555 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
---|
556 | /** @sa SDL_CreateRGBSurface */ |
---|
557 | extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
---|
558 | int width, int height, int depth, int pitch, |
---|
559 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
---|
560 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); |
---|
561 | |
---|
562 | /** |
---|
563 | * SDL_LockSurface() sets up a surface for directly accessing the pixels. |
---|
564 | * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
---|
565 | * to and read from 'surface->pixels', using the pixel format stored in |
---|
566 | * 'surface->format'. Once you are done accessing the surface, you should |
---|
567 | * use SDL_UnlockSurface() to release it. |
---|
568 | * |
---|
569 | * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
---|
570 | * to 0, then you can read and write to the surface at any time, and the |
---|
571 | * pixel format of the surface will not change. In particular, if the |
---|
572 | * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you |
---|
573 | * will not need to lock the display surface before accessing it. |
---|
574 | * |
---|
575 | * No operating system or library calls should be made between lock/unlock |
---|
576 | * pairs, as critical system locks may be held during this time. |
---|
577 | * |
---|
578 | * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
---|
579 | */ |
---|
580 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); |
---|
581 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); |
---|
582 | |
---|
583 | /** |
---|
584 | * Load a surface from a seekable SDL data source (memory or file.) |
---|
585 | * If 'freesrc' is non-zero, the source will be closed after being read. |
---|
586 | * Returns the new surface, or NULL if there was an error. |
---|
587 | * The new surface should be freed with SDL_FreeSurface(). |
---|
588 | */ |
---|
589 | extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); |
---|
590 | |
---|
591 | /** Convenience macro -- load a surface from a file */ |
---|
592 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
---|
593 | |
---|
594 | /** |
---|
595 | * Save a surface to a seekable SDL data source (memory or file.) |
---|
596 | * If 'freedst' is non-zero, the source will be closed after being written. |
---|
597 | * Returns 0 if successful or -1 if there was an error. |
---|
598 | */ |
---|
599 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
---|
600 | (SDL_Surface *surface, SDL_RWops *dst, int freedst); |
---|
601 | |
---|
602 | /** Convenience macro -- save a surface to a file */ |
---|
603 | #define SDL_SaveBMP(surface, file) \ |
---|
604 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
---|
605 | |
---|
606 | /** |
---|
607 | * Sets the color key (transparent pixel) in a blittable surface. |
---|
608 | * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), |
---|
609 | * 'key' will be the transparent pixel in the source image of a blit. |
---|
610 | * SDL_RLEACCEL requests RLE acceleration for the surface if present, |
---|
611 | * and removes RLE acceleration if absent. |
---|
612 | * If 'flag' is 0, this function clears any current color key. |
---|
613 | * This function returns 0, or -1 if there was an error. |
---|
614 | */ |
---|
615 | extern DECLSPEC int SDLCALL SDL_SetColorKey |
---|
616 | (SDL_Surface *surface, Uint32 flag, Uint32 key); |
---|
617 | |
---|
618 | /** |
---|
619 | * This function sets the alpha value for the entire surface, as opposed to |
---|
620 | * using the alpha component of each pixel. This value measures the range |
---|
621 | * of transparency of the surface, 0 being completely transparent to 255 |
---|
622 | * being completely opaque. An 'alpha' value of 255 causes blits to be |
---|
623 | * opaque, the source pixels copied to the destination (the default). Note |
---|
624 | * that per-surface alpha can be combined with colorkey transparency. |
---|
625 | * |
---|
626 | * If 'flag' is 0, alpha blending is disabled for the surface. |
---|
627 | * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. |
---|
628 | * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the |
---|
629 | * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. |
---|
630 | * |
---|
631 | * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
---|
632 | */ |
---|
633 | extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); |
---|
634 | |
---|
635 | /** |
---|
636 | * Sets the clipping rectangle for the destination surface in a blit. |
---|
637 | * |
---|
638 | * If the clip rectangle is NULL, clipping will be disabled. |
---|
639 | * If the clip rectangle doesn't intersect the surface, the function will |
---|
640 | * return SDL_FALSE and blits will be completely clipped. Otherwise the |
---|
641 | * function returns SDL_TRUE and blits to the surface will be clipped to |
---|
642 | * the intersection of the surface area and the clipping rectangle. |
---|
643 | * |
---|
644 | * Note that blits are automatically clipped to the edges of the source |
---|
645 | * and destination surfaces. |
---|
646 | */ |
---|
647 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); |
---|
648 | |
---|
649 | /** |
---|
650 | * Gets the clipping rectangle for the destination surface in a blit. |
---|
651 | * 'rect' must be a pointer to a valid rectangle which will be filled |
---|
652 | * with the correct values. |
---|
653 | */ |
---|
654 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
---|
655 | |
---|
656 | /** |
---|
657 | * Creates a new surface of the specified format, and then copies and maps |
---|
658 | * the given surface to it so the blit of the converted surface will be as |
---|
659 | * fast as possible. If this function fails, it returns NULL. |
---|
660 | * |
---|
661 | * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those |
---|
662 | * semantics. You can also pass SDL_RLEACCEL in the flags parameter and |
---|
663 | * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
---|
664 | * surface. |
---|
665 | * |
---|
666 | * This function is used internally by SDL_DisplayFormat(). |
---|
667 | */ |
---|
668 | extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface |
---|
669 | (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); |
---|
670 | |
---|
671 | /** |
---|
672 | * This performs a fast blit from the source surface to the destination |
---|
673 | * surface. It assumes that the source and destination rectangles are |
---|
674 | * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire |
---|
675 | * surface (src or dst) is copied. The final blit rectangles are saved |
---|
676 | * in 'srcrect' and 'dstrect' after all clipping is performed. |
---|
677 | * If the blit is successful, it returns 0, otherwise it returns -1. |
---|
678 | * |
---|
679 | * The blit function should not be called on a locked surface. |
---|
680 | * |
---|
681 | * The blit semantics for surfaces with and without alpha and colorkey |
---|
682 | * are defined as follows: |
---|
683 | * |
---|
684 | * RGBA->RGB: |
---|
685 | * SDL_SRCALPHA set: |
---|
686 | * alpha-blend (using alpha-channel). |
---|
687 | * SDL_SRCCOLORKEY ignored. |
---|
688 | * SDL_SRCALPHA not set: |
---|
689 | * copy RGB. |
---|
690 | * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
---|
691 | * RGB values of the source colour key, ignoring alpha in the |
---|
692 | * comparison. |
---|
693 | * |
---|
694 | * RGB->RGBA: |
---|
695 | * SDL_SRCALPHA set: |
---|
696 | * alpha-blend (using the source per-surface alpha value); |
---|
697 | * set destination alpha to opaque. |
---|
698 | * SDL_SRCALPHA not set: |
---|
699 | * copy RGB, set destination alpha to source per-surface alpha value. |
---|
700 | * both: |
---|
701 | * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
---|
702 | * source colour key. |
---|
703 | * |
---|
704 | * RGBA->RGBA: |
---|
705 | * SDL_SRCALPHA set: |
---|
706 | * alpha-blend (using the source alpha channel) the RGB values; |
---|
707 | * leave destination alpha untouched. [Note: is this correct?] |
---|
708 | * SDL_SRCCOLORKEY ignored. |
---|
709 | * SDL_SRCALPHA not set: |
---|
710 | * copy all of RGBA to the destination. |
---|
711 | * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
---|
712 | * RGB values of the source colour key, ignoring alpha in the |
---|
713 | * comparison. |
---|
714 | * |
---|
715 | * RGB->RGB: |
---|
716 | * SDL_SRCALPHA set: |
---|
717 | * alpha-blend (using the source per-surface alpha value). |
---|
718 | * SDL_SRCALPHA not set: |
---|
719 | * copy RGB. |
---|
720 | * both: |
---|
721 | * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
---|
722 | * source colour key. |
---|
723 | * |
---|
724 | * If either of the surfaces were in video memory, and the blit returns -2, |
---|
725 | * the video memory was lost, so it should be reloaded with artwork and |
---|
726 | * re-blitted: |
---|
727 | * @code |
---|
728 | * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
---|
729 | * while ( SDL_LockSurface(image) < 0 ) |
---|
730 | * Sleep(10); |
---|
731 | * -- Write image pixels to image->pixels -- |
---|
732 | * SDL_UnlockSurface(image); |
---|
733 | * } |
---|
734 | * @endcode |
---|
735 | * |
---|
736 | * This happens under DirectX 5.0 when the system switches away from your |
---|
737 | * fullscreen application. The lock will also fail until you have access |
---|
738 | * to the video memory again. |
---|
739 | * |
---|
740 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
---|
741 | * blitting works internally and how to use the other blit functions. |
---|
742 | */ |
---|
743 | #define SDL_BlitSurface SDL_UpperBlit |
---|
744 | |
---|
745 | /** This is the public blit function, SDL_BlitSurface(), and it performs |
---|
746 | * rectangle validation and clipping before passing it to SDL_LowerBlit() |
---|
747 | */ |
---|
748 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
---|
749 | (SDL_Surface *src, SDL_Rect *srcrect, |
---|
750 | SDL_Surface *dst, SDL_Rect *dstrect); |
---|
751 | /** This is a semi-private blit function and it performs low-level surface |
---|
752 | * blitting only. |
---|
753 | */ |
---|
754 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
---|
755 | (SDL_Surface *src, SDL_Rect *srcrect, |
---|
756 | SDL_Surface *dst, SDL_Rect *dstrect); |
---|
757 | |
---|
758 | /** |
---|
759 | * This function performs a fast fill of the given rectangle with 'color' |
---|
760 | * The given rectangle is clipped to the destination surface clip area |
---|
761 | * and the final fill rectangle is saved in the passed in pointer. |
---|
762 | * If 'dstrect' is NULL, the whole surface will be filled with 'color' |
---|
763 | * The color should be a pixel of the format used by the surface, and |
---|
764 | * can be generated by the SDL_MapRGB() function. |
---|
765 | * This function returns 0 on success, or -1 on error. |
---|
766 | */ |
---|
767 | extern DECLSPEC int SDLCALL SDL_FillRect |
---|
768 | (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); |
---|
769 | |
---|
770 | /** |
---|
771 | * This function takes a surface and copies it to a new surface of the |
---|
772 | * pixel format and colors of the video framebuffer, suitable for fast |
---|
773 | * blitting onto the display surface. It calls SDL_ConvertSurface() |
---|
774 | * |
---|
775 | * If you want to take advantage of hardware colorkey or alpha blit |
---|
776 | * acceleration, you should set the colorkey and alpha value before |
---|
777 | * calling this function. |
---|
778 | * |
---|
779 | * If the conversion fails or runs out of memory, it returns NULL |
---|
780 | */ |
---|
781 | extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); |
---|
782 | |
---|
783 | /** |
---|
784 | * This function takes a surface and copies it to a new surface of the |
---|
785 | * pixel format and colors of the video framebuffer (if possible), |
---|
786 | * suitable for fast alpha blitting onto the display surface. |
---|
787 | * The new surface will always have an alpha channel. |
---|
788 | * |
---|
789 | * If you want to take advantage of hardware colorkey or alpha blit |
---|
790 | * acceleration, you should set the colorkey and alpha value before |
---|
791 | * calling this function. |
---|
792 | * |
---|
793 | * If the conversion fails or runs out of memory, it returns NULL |
---|
794 | */ |
---|
795 | extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); |
---|
796 | |
---|
797 | |
---|
798 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
799 | /** @name YUV video surface overlay functions */ /*@{*/ |
---|
800 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
801 | |
---|
802 | /** This function creates a video output overlay |
---|
803 | * Calling the returned surface an overlay is something of a misnomer because |
---|
804 | * the contents of the display surface underneath the area where the overlay |
---|
805 | * is shown is undefined - it may be overwritten with the converted YUV data. |
---|
806 | */ |
---|
807 | extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, |
---|
808 | Uint32 format, SDL_Surface *display); |
---|
809 | |
---|
810 | /** Lock an overlay for direct access, and unlock it when you are done */ |
---|
811 | extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); |
---|
812 | extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); |
---|
813 | |
---|
814 | /** Blit a video overlay to the display surface. |
---|
815 | * The contents of the video surface underneath the blit destination are |
---|
816 | * not defined. |
---|
817 | * The width and height of the destination rectangle may be different from |
---|
818 | * that of the overlay, but currently only 2x scaling is supported. |
---|
819 | */ |
---|
820 | extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); |
---|
821 | |
---|
822 | /** Free a video overlay */ |
---|
823 | extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); |
---|
824 | |
---|
825 | /*@}*/ |
---|
826 | |
---|
827 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
828 | /** @name OpenGL support functions. */ /*@{*/ |
---|
829 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
830 | |
---|
831 | /** |
---|
832 | * Dynamically load an OpenGL library, or the default one if path is NULL |
---|
833 | * |
---|
834 | * If you do this, you need to retrieve all of the GL functions used in |
---|
835 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
---|
836 | */ |
---|
837 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
---|
838 | |
---|
839 | /** |
---|
840 | * Get the address of a GL function |
---|
841 | */ |
---|
842 | extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); |
---|
843 | |
---|
844 | /** |
---|
845 | * Set an attribute of the OpenGL subsystem before intialization. |
---|
846 | */ |
---|
847 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
---|
848 | |
---|
849 | /** |
---|
850 | * Get an attribute of the OpenGL subsystem from the windowing |
---|
851 | * interface, such as glX. This is of course different from getting |
---|
852 | * the values from SDL's internal OpenGL subsystem, which only |
---|
853 | * stores the values you request before initialization. |
---|
854 | * |
---|
855 | * Developers should track the values they pass into SDL_GL_SetAttribute |
---|
856 | * themselves if they want to retrieve these values. |
---|
857 | */ |
---|
858 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); |
---|
859 | |
---|
860 | /** |
---|
861 | * Swap the OpenGL buffers, if double-buffering is supported. |
---|
862 | */ |
---|
863 | extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
---|
864 | |
---|
865 | /** @name OpenGL Internal Functions |
---|
866 | * Internal functions that should not be called unless you have read |
---|
867 | * and understood the source code for these functions. |
---|
868 | */ |
---|
869 | /*@{*/ |
---|
870 | extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); |
---|
871 | extern DECLSPEC void SDLCALL SDL_GL_Lock(void); |
---|
872 | extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); |
---|
873 | /*@}*/ |
---|
874 | |
---|
875 | /*@}*/ |
---|
876 | |
---|
877 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
878 | /** @name Window Manager Functions */ |
---|
879 | /** These functions allow interaction with the window manager, if any. */ /*@{*/ |
---|
880 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
---|
881 | |
---|
882 | /** |
---|
883 | * Sets the title and icon text of the display window (UTF-8 encoded) |
---|
884 | */ |
---|
885 | extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); |
---|
886 | /** |
---|
887 | * Gets the title and icon text of the display window (UTF-8 encoded) |
---|
888 | */ |
---|
889 | extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); |
---|
890 | |
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891 | /** |
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892 | * Sets the icon for the display window. |
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893 | * This function must be called before the first call to SDL_SetVideoMode(). |
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894 | * It takes an icon surface, and a mask in MSB format. |
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895 | * If 'mask' is NULL, the entire icon surface will be used as the icon. |
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896 | */ |
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897 | extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
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898 | |
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899 | /** |
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900 | * This function iconifies the window, and returns 1 if it succeeded. |
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901 | * If the function succeeds, it generates an SDL_APPACTIVE loss event. |
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902 | * This function is a noop and returns 0 in non-windowed environments. |
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903 | */ |
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904 | extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
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905 | |
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906 | /** |
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907 | * Toggle fullscreen mode without changing the contents of the screen. |
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908 | * If the display surface does not require locking before accessing |
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909 | * the pixel information, then the memory pointers will not change. |
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910 | * |
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911 | * If this function was able to toggle fullscreen mode (change from |
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912 | * running in a window to fullscreen, or vice-versa), it will return 1. |
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913 | * If it is not implemented, or fails, it returns 0. |
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914 | * |
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915 | * The next call to SDL_SetVideoMode() will set the mode fullscreen |
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916 | * attribute based on the flags parameter - if SDL_FULLSCREEN is not |
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917 | * set, then the display will be windowed by default where supported. |
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918 | * |
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919 | * This is currently only implemented in the X11 video driver. |
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920 | */ |
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921 | extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); |
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922 | |
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923 | typedef enum { |
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924 | SDL_GRAB_QUERY = -1, |
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925 | SDL_GRAB_OFF = 0, |
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926 | SDL_GRAB_ON = 1, |
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927 | SDL_GRAB_FULLSCREEN /**< Used internally */ |
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928 | } SDL_GrabMode; |
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929 | /** |
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930 | * This function allows you to set and query the input grab state of |
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931 | * the application. It returns the new input grab state. |
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932 | * |
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933 | * Grabbing means that the mouse is confined to the application window, |
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934 | * and nearly all keyboard input is passed directly to the application, |
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935 | * and not interpreted by a window manager, if any. |
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936 | */ |
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937 | extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
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938 | |
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939 | /*@}*/ |
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940 | |
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941 | /** @internal Not in public API at the moment - do not use! */ |
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942 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, |
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943 | SDL_Surface *dst, SDL_Rect *dstrect); |
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944 | |
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945 | /* Ends C function definitions when using C++ */ |
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946 | #ifdef __cplusplus |
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947 | } |
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948 | #endif |
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949 | #include "close_code.h" |
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950 | |
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951 | #endif /* _SDL_video_h */ |
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