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1 | // |
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2 | // ToukyDemo |
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3 | // |
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4 | // Copyright: (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> |
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5 | // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> |
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6 | // (c) 2012 Sam Hocevar <sam@hocevar.net> |
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7 | // |
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8 | |
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9 | #if !defined __TOUKYDEMO_H__ |
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10 | #define __TOUKYDEMO_H__ |
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11 | |
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12 | #include "UserReactiveObject.h" |
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13 | #include "Character.h" |
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14 | |
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15 | class ToukyDemo : public WorldEntity |
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16 | { |
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17 | public: |
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18 | ToukyDemo(bool editor = false); |
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19 | virtual ~ToukyDemo(); |
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20 | |
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21 | char const *GetName() { return "<ToukyDemo>"; } |
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22 | |
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23 | protected: |
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24 | virtual void TickGame(float seconds); |
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25 | virtual void TickDraw(float seconds); |
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26 | |
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27 | private: |
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28 | Camera* m_camera; |
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29 | UserReactiveObject* m_URO; |
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30 | Character* m_Character; |
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31 | bool m_ready; |
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32 | }; |
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33 | |
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34 | #endif // __TOUKYDEMO_H__ |
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35 | |
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