1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdio> |
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16 | #include <cmath> |
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17 | #include <cstdlib> |
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18 | |
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19 | #include "core.h" |
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20 | #include "board.h" |
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21 | #include "piece.h" |
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22 | #include "monsterz.h" |
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23 | |
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24 | /* |
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25 | * Board implementation class |
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26 | */ |
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27 | |
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28 | class BoardData |
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29 | { |
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30 | friend class Board; |
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31 | |
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32 | private: |
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33 | Game *game; |
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34 | int screen, board, tiles; |
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35 | Piece *pieces[8][8]; |
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36 | Piece *grabbed; |
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37 | |
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38 | Int2 mouse; |
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39 | Int3 buttons; |
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40 | float nextblink; |
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41 | |
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42 | enum |
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43 | { |
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44 | IDLE, |
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45 | BADCLICK, |
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46 | GRAB, |
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47 | } |
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48 | state; |
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49 | }; |
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50 | |
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51 | /* |
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52 | * Public Board class |
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53 | */ |
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54 | |
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55 | Board::Board(Game *game) |
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56 | { |
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57 | data = new BoardData(); |
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58 | data->game = game; |
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59 | Ticker::Ref(game); |
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60 | data->screen = Tiler::Register(PNG_BACKGROUND, 640, 480, 1.0f); |
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61 | data->board = Tiler::Register(PNG_BOARD, 384, 384, 1.0f); |
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62 | data->tiles = Tiler::Register(PNG_TILES, 48, 48, 1.0f); |
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63 | |
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64 | for (int j = 0; j < 8; j++) |
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65 | for (int i = 0; i < 8; i++) |
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66 | { |
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67 | int id = (35 + i + (i ^ (j + 13)) * (2 * j + 711)) % 9; |
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68 | data->pieces[i][j] = new Piece(game, i, j, 25 + 5 * id); |
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69 | Ticker::Ref(data->pieces[i][j]); |
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70 | } |
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71 | |
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72 | data->nextblink = 0.0f; |
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73 | data->state = BoardData::IDLE; |
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74 | } |
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75 | |
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76 | void Board::TickGame(float deltams) |
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77 | { |
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78 | Entity::TickGame(deltams); |
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79 | |
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80 | Int2 mouse = Input::GetMousePos(); |
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81 | Int3 buttons = Input::GetMouseButtons(); |
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82 | |
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83 | /* If possible, make a random monster blink */ |
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84 | if ((data->nextblink -= deltams) < 0.0f) |
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85 | { |
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86 | data->pieces[rand() % 8][rand() % 8]->Blink(); |
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87 | data->nextblink = (float)(200 + rand() % 500); |
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88 | } |
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89 | |
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90 | /* Should we start dragging something? */ |
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91 | switch (data->state) |
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92 | { |
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93 | case BoardData::IDLE: |
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94 | if (buttons[0] && !data->buttons[0]) |
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95 | { |
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96 | int x = mouse.x - 24; |
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97 | int y = mouse.y - 72; |
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98 | if (x >= 0 && x < 8 * 48 && y >= 0 && y < 8 * 48) |
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99 | { |
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100 | if (data->pieces[x / 48][y / 48]->Grab(Int2(0, 0))) |
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101 | { |
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102 | data->grabbed = data->pieces[x / 48][y / 48]; |
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103 | data->state = BoardData::GRAB; |
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104 | } |
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105 | else |
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106 | data->state = BoardData::BADCLICK; |
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107 | } |
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108 | else |
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109 | data->state = BoardData::BADCLICK; |
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110 | } |
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111 | break; |
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112 | case BoardData::GRAB: |
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113 | if (mouse.x >= 0 && mouse.y >= 0) |
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114 | data->grabbed->Grab(mouse - data->mouse); |
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115 | if (!buttons[0] || mouse.x < 0 || mouse.y < 0) |
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116 | { |
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117 | data->grabbed->Ungrab(); |
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118 | data->state = BoardData::IDLE; |
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119 | } |
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120 | break; |
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121 | case BoardData::BADCLICK: |
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122 | if (!buttons[0]) |
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123 | data->state = BoardData::IDLE; |
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124 | break; |
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125 | } |
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126 | |
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127 | data->mouse = mouse; |
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128 | data->buttons = buttons; |
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129 | } |
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130 | |
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131 | void Board::TickDraw(float deltams) |
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132 | { |
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133 | Entity::TickDraw(deltams); |
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134 | |
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135 | data->game->GetScene()->AddTile((data->screen << 16) | 0, 0, 1050, 0, 0); |
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136 | data->game->GetScene()->AddTile((data->board << 16) | 0, 24, 912, 1, 0); |
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137 | |
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138 | if (data->mouse.x >= 0 && data->mouse.y >= 0) |
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139 | { |
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140 | int x = data->mouse.x - 2; |
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141 | int y = data->mouse.y + 59; |
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142 | data->game->GetScene()->AddTile((data->tiles << 16) | 9, x, y, 10, 0); |
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143 | } |
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144 | } |
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145 | |
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146 | Board::~Board() |
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147 | { |
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148 | Ticker::Unref(data->game); |
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149 | for (int j = 0; j < 8; j++) |
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150 | for (int i = 0; i < 8; i++) |
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151 | Ticker::Unref(data->pieces[i][j]); |
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152 | Tiler::Deregister(data->board); |
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153 | Tiler::Deregister(data->screen); |
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154 | Tiler::Deregister(data->tiles); |
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155 | delete data; |
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156 | } |
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157 | |
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