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1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdio> |
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16 | #include <cstdlib> |
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17 | #include <cmath> |
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18 | |
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19 | #include "core.h" |
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20 | #include "mash.h" |
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21 | #include "monsterz.h" |
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22 | |
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23 | /* |
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24 | * Mash implementation class |
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25 | */ |
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26 | |
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27 | class MashData |
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28 | { |
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29 | friend class Mash; |
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30 | |
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31 | private: |
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32 | Game *game; |
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33 | Piece *pieces[8 * 8]; |
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34 | Int2 cells[8 * 8]; |
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35 | int npieces, finished; |
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36 | }; |
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37 | |
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38 | /* |
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39 | * Public Mash class |
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40 | */ |
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41 | |
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42 | Mash::Mash(Game *game) |
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43 | : data(new MashData()), |
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44 | nextmash(NULL) |
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45 | { |
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46 | data->game = game; |
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47 | Ticker::Ref(game); |
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48 | data->npieces = 0; |
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49 | data->finished = 0; |
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50 | } |
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51 | |
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52 | void Mash::AddPiece(Piece *piece) |
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53 | { |
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54 | data->pieces[data->npieces] = piece; |
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55 | data->cells[data->npieces] = piece->GetCell(); |
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56 | data->npieces++; |
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57 | } |
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58 | |
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59 | int Mash::IsFinished() const |
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60 | { |
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61 | return data->finished; |
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62 | } |
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63 | |
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64 | void Mash::TickGame(float deltams) |
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65 | { |
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66 | Entity::TickGame(deltams); |
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67 | |
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68 | if (data->finished) |
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69 | return; |
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70 | |
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71 | int inplace = 1; |
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72 | for (int n = 0; n < data->npieces && inplace; n++) |
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73 | { |
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74 | Int2 dest = data->pieces[n]->GetCell() * 48; |
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75 | Int2 cur = data->pieces[n]->GetPos(); |
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76 | |
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77 | if (abs(cur.x - dest.x) > 24) |
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78 | inplace = 0; |
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79 | } |
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80 | |
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81 | if (inplace) |
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82 | { |
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83 | for (int n = 0; n < data->npieces; n++) |
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84 | Ticker::Unref(data->pieces[n]); |
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85 | data->finished = 1; |
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86 | } |
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87 | } |
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88 | |
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89 | void Mash::TickDraw(float deltams) |
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90 | { |
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91 | Entity::TickDraw(deltams); |
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92 | } |
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93 | |
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94 | Mash::~Mash() |
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95 | { |
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96 | Ticker::Unref(data->game); |
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97 | delete data; |
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98 | } |
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99 | |
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