// // Monsterz // // Copyright: (c) 2005-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Mash class // -------------- // #if !defined __MONSTERZ_MASH_H__ #define __MONSTERZ_MASH_H__ #include "entity.h" #include "piece.h" class MashData; class Mash : public Entity { public: Mash(Emitter *emitter); virtual ~Mash(); char const *GetName() { return ""; } void AddPiece(Piece *piece); int IsDead() const; protected: virtual void TickGame(float deltams); virtual void TickDraw(float deltams); private: MashData *data; public: Mash *nextmash; }; #endif // __MONSTERZ_MASH_H__