Last change
on this file since 900 was
740,
checked in by sam, 10 years ago
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monsterz: create a Score class to display the score text and increment it
progressively.
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-
Property svn:keywords set to
Id
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File size:
1.7 KB
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1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cmath> |
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16 | #include <cstdlib> |
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17 | #include <ctime> |
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18 | |
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19 | #include "core.h" |
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20 | |
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21 | using namespace lol; |
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22 | |
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23 | #include "score.h" |
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24 | #include "monsterz.h" |
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25 | |
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26 | /* |
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27 | * Score implementation class |
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28 | */ |
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29 | |
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30 | class ScoreData |
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31 | { |
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32 | friend class Score; |
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33 | |
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34 | private: |
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35 | int score; |
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36 | int display; |
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37 | |
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38 | float countdown; |
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39 | }; |
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40 | |
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41 | /* |
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42 | * Public Score class |
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43 | */ |
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44 | |
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45 | Score::Score(int score) |
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46 | : Text(NULL, "monsterz/gfx/font2.png"), |
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47 | data(new ScoreData()) |
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48 | { |
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49 | data->score = score; |
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50 | data->display = score; |
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51 | data->countdown = 0.0f; |
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52 | |
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53 | SetAlign(Text::ALIGN_RIGHT); |
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54 | } |
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55 | |
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56 | void Score::TickGame(float deltams) |
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57 | { |
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58 | Text::TickGame(deltams); |
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59 | |
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60 | if (data->display != data->score) |
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61 | { |
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62 | data->countdown += deltams; |
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63 | |
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64 | if (data->countdown > 500.0f) |
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65 | { |
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66 | int diff = data->score - data->display; |
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67 | int mul = 1; |
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68 | |
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69 | while (diff / 10) |
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70 | { |
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71 | diff /= 10; |
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72 | mul *= 10; |
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73 | } |
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74 | |
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75 | if (data->score > data->display) |
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76 | data->display += mul; |
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77 | else |
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78 | data->display += mul; |
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79 | |
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80 | data->countdown = 0.0f; |
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81 | } |
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82 | } |
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83 | |
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84 | SetInt(data->display); |
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85 | } |
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86 | |
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87 | void Score::TickDraw(float deltams) |
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88 | { |
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89 | Text::TickDraw(deltams); |
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90 | } |
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91 | |
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92 | void Score::Add(int points) |
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93 | { |
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94 | data->score += points; |
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95 | } |
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96 | |
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97 | Score::~Score() |
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98 | { |
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99 | delete data; |
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100 | } |
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101 | |
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