source: trunk/monsterz/title.h @ 321

Last change on this file since 321 was 321, checked in by sam, 10 years ago

Prepare the code architecture for the title screen animations.

File size: 735 bytes
Line 
1//
2// Monsterz
3//
4// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Title class
13// ---------------
14//
15
16#if !defined __MONSTERZ_TITLE_H__
17#define __MONSTERZ_TITLE_H__
18
19#include "monsterz.h"
20
21class TitleData;
22
23class Title : public WorldEntity
24{
25public:
26    Title();
27    virtual ~Title();
28
29protected:
30    virtual void TickGame(float deltams);
31    virtual void TickDraw(float deltams);
32
33private:
34    TitleData *data;
35};
36
37#endif // __MONSTERZ_TITLE_H__
38
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