source: trunk/monsterz @ 339

Name Size Rev Age Author Last Change
../
art 338   10 years sam Smile animations by Luc.
gfx 336   10 years sam Repack title animations to save some space. Can be done even better.
sound 300   10 years sam Move Monsterz artwork to a subdirectory.
board.cpp 16.4 KB 331   10 years sam Add an Interface class that displays the general interface.
board.h 922 bytes 314   10 years sam Board size and number of available pieces is now a parameter of the …
fusion.cpp 5.7 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
fusion.h 766 bytes 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
interface.cpp 2.6 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
interface.h 775 bytes 331   10 years sam Add an Interface class that displays the general interface.
Makefile.am 957 bytes 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
mash.cpp 3.6 KB 314   10 years sam Board size and number of available pieces is now a parameter of the …
mash.h 840 bytes 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
monsterz.cpp 1.9 KB 332   10 years sam Implement the title screen. Click on it to start a game.
monsterz.h 2.1 KB 322   10 years sam Implement title screen animations.
piece.cpp 7.7 KB 337   10 years sam Fix an off-by-one error in animation frame computations.
piece.h 1.1 KB 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
title.cpp 7.0 KB 337   10 years sam Fix an off-by-one error in animation frame computations.
title.h 786 bytes 332   10 years sam Implement the title screen. Click on it to start a game.
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