source:
trunk/monsterz
@
339
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
art | 338 | 10 years | Smile animations by Luc. | ||
gfx | 336 | 10 years | Repack title animations to save some space. Can be done even better. | ||
sound | 300 | 10 years | Move Monsterz artwork to a subdirectory. | ||
board.cpp | 16.4 KB | 331 | 10 years | Add an Interface class that displays the general interface. | |
board.h | 922 bytes | 314 | 10 years | Board size and number of available pieces is now a parameter of the … | |
fusion.cpp | 5.7 KB | 339 | 10 years | Start working on a new gameplay, codenamed "Fusion". | |
fusion.h | 766 bytes | 339 | 10 years | Start working on a new gameplay, codenamed "Fusion". | |
interface.cpp | 2.6 KB | 339 | 10 years | Start working on a new gameplay, codenamed "Fusion". | |
interface.h | 775 bytes | 331 | 10 years | Add an Interface class that displays the general interface. | |
Makefile.am | 957 bytes | 339 | 10 years | Start working on a new gameplay, codenamed "Fusion". | |
mash.cpp | 3.6 KB | 314 | 10 years | Board size and number of available pieces is now a parameter of the … | |
mash.h | 840 bytes | 312 | 10 years | Create the WorldEntity class, for objects with world coordinates. | |
monsterz.cpp | 1.9 KB | 332 | 10 years | Implement the title screen. Click on it to start a game. | |
monsterz.h | 2.1 KB | 322 | 10 years | Implement title screen animations. | |
piece.cpp | 7.7 KB | 337 | 10 years | Fix an off-by-one error in animation frame computations. | |
piece.h | 1.1 KB | 312 | 10 years | Create the WorldEntity class, for objects with world coordinates. | |
title.cpp | 7.0 KB | 337 | 10 years | Fix an off-by-one error in animation frame computations. | |
title.h | 786 bytes | 332 | 10 years | Implement the title screen. Click on it to start a game. |
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