source: trunk/monsterz @ 423

Name Size Rev Age Author Last Change
../
art 365   9 years sam New artwork by Luc.
gfx 422   9 years sam Start splitting the animations into smaller pieces.
sound 300   9 years sam Move Monsterz artwork to a subdirectory.
web 417   9 years carmie
board.cpp 25.3 KB 384   9 years sam Make the Board class more generic by allowing non-48x48 tiles.
board.h 1.2 KB 423   9 years sam Add more GetName() implementations.
interface.cpp 2.5 KB 353   9 years sam Launch either a hunt mode or a fusion mode, chosen at random.
interface.h 828 bytes 423   9 years sam Add more GetName() implementations.
Makefile.am 974 bytes 383   9 years sam Add element tiles to the shipped graphics, crudely resized to 40x40.
mash.cpp 3.5 KB 384   9 years sam Make the Board class more generic by allowing non-48x48 tiles.
mash.h 888 bytes 423   9 years sam Add more GetName() implementations.
monsterz.cpp 1.9 KB 332   9 years sam Implement the title screen. Click on it to start a game.
monsterz.h 2.4 KB 422   9 years sam Start splitting the animations into smaller pieces.
piece.cpp 8.8 KB 419   9 years sam Name tilers, samples and pieces for easier debugging.
piece.h 1.3 KB 419   9 years sam Name tilers, samples and pieces for easier debugging.
thumbs.cpp 2.2 KB 348   9 years sam Display spawn counts in Fusion mode, and generate random pieces …
thumbs.h 900 bytes 423   9 years sam Add more GetName() implementations.
title.cpp 8.4 KB 422   9 years sam Start splitting the animations into smaller pieces.
title.h 835 bytes 422   9 years sam Start splitting the animations into smaller pieces.
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