1 | // |
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2 | // MrPigeon |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | #if defined HAVE_CONFIG_H |
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8 | # include "config.h" |
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9 | #endif |
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10 | |
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11 | #if USE_SDL && defined __APPLE__ |
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12 | # include <SDL_main.h> |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "debug/fps.h" |
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17 | |
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18 | using namespace std; |
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19 | using namespace lol; |
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20 | |
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21 | #include "mrpigeon.h" |
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22 | #include "player.h" |
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23 | #include "enemy.h" |
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24 | |
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25 | #define GRAVITY 700.f |
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26 | #define JUMPVEL 430.f |
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27 | |
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28 | #define LEN_KICKAIR .5f |
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29 | #define LEN_KICKFLOOR .3f |
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30 | |
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31 | Player::Player(MrPigeon *in_game) : |
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32 | game(in_game), |
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33 | active_set(NULL), |
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34 | active_frame(0), |
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35 | walktime(0.0f), |
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36 | flytime(0.0f) |
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37 | { |
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38 | pigeon_flying = Tiler::Register("mrpigeon/gfx/pigeon_flying.png", ivec2(16,16), ivec2(0)); /* 2 frames */ |
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39 | |
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40 | player_dashdown = Tiler::Register("mrpigeon/gfx/player_DashDown.png", ivec2(16,32), ivec2(0)); |
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41 | player_death = Tiler::Register("mrpigeon/gfx/player_Death.png", ivec2(16,32), ivec2(0)); /* 7 frames */ |
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42 | player_fall = Tiler::Register("mrpigeon/gfx/player_Fall.png", ivec2(16,32), ivec2(0)); |
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43 | player_jump = Tiler::Register("mrpigeon/gfx/player_Jump.png", ivec2(16,32), ivec2(0)); |
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44 | player_kickair = Tiler::Register("mrpigeon/gfx/player_kickAir.png", ivec2(16,32), ivec2(0)); /* 3 frames */ |
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45 | player_kickfloor = Tiler::Register("mrpigeon/gfx/player_kickFloor.png", ivec2(32,32), ivec2(0)); /* 3 frames */ |
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46 | player_walkb = Tiler::Register("mrpigeon/gfx/player_WalkB.png", ivec2(16,32), ivec2(0)); /* 8 frames */ |
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47 | player_walk = Tiler::Register("mrpigeon/gfx/player_Walk.png", ivec2(16,32), ivec2(0)); /* 8 frames */ |
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48 | player_walkraisefist = Tiler::Register("mrpigeon/gfx/player_WalkRaiseFist.png", ivec2(16,32), ivec2(0)); /* 8 frames */ |
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49 | |
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50 | m_position = vec3(120.0f, 400.0f, 5.0f); |
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51 | m_velocity = vec3(0.f); |
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52 | state = FALLING; |
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53 | } |
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54 | |
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55 | void Player::Action() |
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56 | { |
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57 | switch (state) |
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58 | { |
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59 | case WALKING: |
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60 | case FUNKING: |
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61 | { |
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62 | Enemy *const *enemies = game->GetEnemies(); |
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63 | bool must_kick = false; |
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64 | for (int i = 0; i < 10; i++) |
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65 | if (enemies[i] |
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66 | && enemies[i]->m_position.x > m_position.x + 60.0f - 30.0f |
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67 | && enemies[i]->m_position.x < m_position.x + 60.0f + 30.0f) |
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68 | { |
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69 | must_kick = true; |
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70 | break; |
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71 | } |
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72 | if (must_kick) |
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73 | { |
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74 | walktime = 0.0f; |
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75 | state = KICKFLOOR; |
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76 | } |
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77 | else |
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78 | { |
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79 | m_velocity.y = JUMPVEL; |
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80 | state = JUMPING; |
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81 | } |
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82 | } |
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83 | break; |
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84 | case JUMPING: |
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85 | walktime = 0.0f; |
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86 | state = KICKAIR; |
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87 | break; |
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88 | case FALLING: |
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89 | m_velocity.y = -JUMPVEL; |
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90 | state = DASHDOWN; |
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91 | break; |
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92 | default: |
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93 | break; |
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94 | } |
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95 | } |
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96 | |
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97 | void Player::TickGame(float seconds) |
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98 | { |
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99 | WorldEntity::TickGame(seconds); |
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100 | |
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101 | seconds *= game->GetSpeed(); |
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102 | |
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103 | flytime = fmod(seconds + flytime, .4f);; |
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104 | |
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105 | vec3 oldvel = m_velocity; |
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106 | switch (state) |
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107 | { |
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108 | case WALKING: |
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109 | case FUNKING: |
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110 | walktime = fmod(seconds + walktime, .7f);; |
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111 | break; |
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112 | case KICKFLOOR: |
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113 | walktime += seconds; |
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114 | if (walktime > LEN_KICKFLOOR) |
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115 | state = WALKING; |
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116 | break; |
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117 | case FALLING: |
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118 | m_velocity.y -= seconds * GRAVITY; |
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119 | m_position += (oldvel + m_velocity) * (0.5 * seconds); |
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120 | if (m_position.y < 81.0f) |
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121 | { |
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122 | m_position.y = 81.0f; |
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123 | state = WALKING; |
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124 | } |
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125 | break; |
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126 | case JUMPING: |
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127 | m_velocity.y -= seconds * GRAVITY; |
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128 | m_position += (oldvel + m_velocity) * (0.5 * seconds); |
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129 | if (m_velocity.y < 0.0f) |
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130 | state = FALLING; |
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131 | break; |
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132 | case KICKAIR: |
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133 | walktime += seconds; |
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134 | if (walktime >= LEN_KICKAIR) |
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135 | { |
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136 | m_velocity.y = 0.0f; |
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137 | state = FALLING; |
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138 | } |
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139 | break; |
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140 | case DASHDOWN: |
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141 | m_velocity.y -= seconds * GRAVITY; |
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142 | m_position += (oldvel + m_velocity) * (0.5 * seconds); |
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143 | if (m_position.y < 81.0f) |
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144 | { |
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145 | m_position.y = 81.0f; |
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146 | state = FUNKING; |
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147 | } |
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148 | break; |
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149 | } |
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150 | |
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151 | switch (state) |
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152 | { |
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153 | case WALKING: |
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154 | active_set = player_walk; |
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155 | active_frame = (int)(walktime * 8 / .7f); |
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156 | break; |
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157 | case FUNKING: |
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158 | active_set = player_walkraisefist; |
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159 | active_frame = (int)(walktime * 8 / .7f); |
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160 | break; |
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161 | case KICKFLOOR: |
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162 | active_set = player_kickfloor; |
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163 | active_frame = (int)(walktime * 3 / LEN_KICKFLOOR); |
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164 | break; |
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165 | case FALLING: |
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166 | active_set = player_fall; |
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167 | active_frame = 0; |
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168 | break; |
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169 | case JUMPING: |
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170 | active_set = player_jump; |
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171 | active_frame = 0; |
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172 | break; |
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173 | case KICKAIR: |
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174 | active_set = player_kickair; |
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175 | active_frame = (int)(walktime * 3 / LEN_KICKAIR); |
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176 | break; |
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177 | case DASHDOWN: |
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178 | active_set = player_dashdown; |
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179 | active_frame = 0; |
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180 | break; |
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181 | } |
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182 | } |
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183 | |
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184 | void Player::TickDraw(float seconds) |
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185 | { |
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186 | WorldEntity::TickDraw(seconds); |
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187 | |
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188 | Scene::GetDefault()->AddTile(pigeon_flying, (int)(flytime * 2 / .4f), ivec3(81, 147, 5), 0, vec2(3.0f)); |
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189 | |
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190 | Scene::GetDefault()->AddTile(active_set, active_frame, ivec3(m_position), 0, vec2(3.0f)); |
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191 | } |
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192 | |
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193 | Player::~Player() |
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194 | { |
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195 | Tiler::Deregister(pigeon_flying); |
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196 | |
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197 | Tiler::Deregister(player_dashdown); |
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198 | Tiler::Deregister(player_death); |
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199 | Tiler::Deregister(player_fall); |
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200 | Tiler::Deregister(player_jump); |
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201 | Tiler::Deregister(player_kickair); |
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202 | Tiler::Deregister(player_kickfloor); |
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203 | Tiler::Deregister(player_walkb); |
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204 | Tiler::Deregister(player_walk); |
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205 | Tiler::Deregister(player_walkraisefist); |
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206 | } |
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207 | |
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