Last change
on this file since 1416 was
1416,
checked in by sam, 11 years ago
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orbital: parser for the gun commands... fails to link because of flex.
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File size:
1.2 KB
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Line | |
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1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | extern char const *lolfx_shiny; |
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8 | |
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9 | #if !defined __GUN_H__ |
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10 | #define __GUN_H__ |
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11 | |
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12 | namespace yy { class GunParser; } |
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13 | |
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14 | class Gun |
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15 | { |
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16 | friend class yy::GunParser; |
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17 | |
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18 | public: |
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19 | Gun() |
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20 | : m_position(0.f), |
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21 | m_scrz(0.f), |
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22 | m_round_duration(0.2f), |
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23 | m_round_timer(0.f), |
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24 | m_elapsed_time(0.f), |
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25 | m_radius(5.f), |
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26 | m_angle(0.f), |
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27 | m_angle_offset(0.f), |
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28 | m_pre_aim(0.f), |
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29 | m_nbshoots(0), |
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30 | m_shoot_type(0), |
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31 | m_shoot_speed(10.f), |
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32 | m_continuous_aim(false), |
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33 | m_running(false) |
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34 | {} |
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35 | |
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36 | void SendCommand(char const *command); |
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37 | |
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38 | void Shoot(int count) |
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39 | { |
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40 | float angle = m_angle + m_angle_offset /* FIXME: modifiers */; |
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41 | } |
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42 | |
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43 | float AimActor() |
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44 | { |
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45 | return 0.f; |
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46 | } |
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47 | |
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48 | void PreAimActor(float time) |
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49 | { |
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50 | } |
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51 | |
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52 | private: |
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53 | vec3 m_position; |
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54 | float m_scrz; |
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55 | float m_round_duration, m_round_timer, m_elapsed_time; |
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56 | float m_radius, m_angle, m_angle_offset; |
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57 | float m_pre_aim; |
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58 | int m_nbshoots, m_shoot_type; |
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59 | float m_shoot_speed; |
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60 | bool m_continuous_aim, m_running; |
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61 | /* FIXME: angle modifier? */ |
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62 | }; |
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63 | |
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64 | #endif /* __GUN_H__ */ |
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65 | |
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