Last change
on this file since 1245 was
1245,
checked in by sam, 11 years ago
|
orbital: start implementing the mesh builder features found in the original.
|
File size:
921 bytes
|
Line | |
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1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | #if defined HAVE_CONFIG_H |
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8 | # include "config.h" |
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9 | #endif |
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10 | |
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11 | #if defined _WIN32 |
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12 | # include <direct.h> |
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13 | #endif |
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14 | |
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15 | #if USE_SDL && defined __APPLE__ |
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16 | # include <SDL_main.h> |
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17 | #endif |
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18 | |
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19 | #include "core.h" |
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20 | #include "debug/fps.h" |
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21 | |
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22 | using namespace std; |
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23 | using namespace lol; |
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24 | |
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25 | #include "orbital.h" |
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26 | #include "mesh.h" |
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27 | |
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28 | Orbital::Orbital() |
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29 | { |
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30 | m.AppendBox(vec3(1.0, 1.0, 1.0)); |
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31 | m.Flush(); |
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32 | } |
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33 | |
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34 | void Orbital::TickGame(float deltams) |
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35 | { |
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36 | WorldEntity::TickGame(deltams); |
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37 | } |
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38 | |
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39 | void Orbital::TickDraw(float deltams) |
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40 | { |
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41 | WorldEntity::TickDraw(deltams); |
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42 | } |
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43 | |
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44 | Orbital::~Orbital() |
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45 | { |
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46 | ; |
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47 | } |
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48 | |
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49 | int main(int argc, char **argv) |
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50 | { |
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51 | Application app("Orbital", ivec2(1024,576), 60.0f); |
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52 | |
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53 | #if defined _WIN32 && !defined _XBOX |
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54 | _chdir(".."); /* Temporary Win32 hack */ |
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55 | #endif |
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56 | |
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57 | new DebugFps(2, 370); |
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58 | new Orbital(); |
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59 | app.ShowPointer(false); |
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60 | app.Run(); |
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61 | |
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62 | return EXIT_SUCCESS; |
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63 | } |
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64 | |
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