1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | /* FIXME: this file is pure crap; it's only a test. */ |
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8 | |
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9 | #if !defined __STARFIELD_H__ |
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10 | #define __STARFIELD_H__ |
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11 | |
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12 | class StarField : public WorldEntity |
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13 | { |
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14 | public: |
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15 | StarField(int count, float z, float speed) |
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16 | : m_ready(false) |
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17 | { |
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18 | if (z == 1.f) |
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19 | m_mesh.SendCommand("sc1,1,1,1,scb1,1,1,0,ad4,1.8,1"); |
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20 | else |
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21 | m_mesh.SendCommand("sc1,1,1,1,scb1,1,1,0,ad3,0.8,1"); |
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22 | |
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23 | for (int i = 0; i < count; i++) |
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24 | m_stars.Push(vec3(RandF(-220.f, 220.f), z, RandF(-150.f, 300.f)), |
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25 | vec3(0.f, 0.f, speed), |
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26 | RandF(0.f, 10.f)); |
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27 | } |
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28 | |
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29 | ~StarField() |
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30 | { |
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31 | } |
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32 | |
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33 | char const *GetName() { return "<starfield>"; } |
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34 | |
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35 | protected: |
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36 | virtual void TickGame(float seconds) |
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37 | { |
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38 | WorldEntity::TickGame(seconds); |
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39 | |
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40 | for (int i = 0; i < m_stars.Count(); i++) |
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41 | { |
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42 | m_stars[i].m3 += 10.f * seconds; |
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43 | m_stars[i].m1 += seconds * m_stars[i].m2; |
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44 | if (m_stars[i].m1.z > 300.f) |
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45 | { |
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46 | m_stars[i].m1.x = RandF(-220.f, 220.f); |
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47 | m_stars[i].m1.z = RandF(-152.f, -150.f); |
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48 | } |
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49 | } |
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50 | } |
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51 | |
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52 | virtual void TickDraw(float seconds) |
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53 | { |
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54 | WorldEntity::TickDraw(seconds); |
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55 | |
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56 | if (!m_ready) |
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57 | { |
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58 | m_mesh.SendCommand("irb"); |
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59 | m_ready = true; |
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60 | } |
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61 | |
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62 | for (int i = 0; i < m_stars.Count(); i++) |
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63 | { |
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64 | mat4 model = mat4::translate(m_stars[i].m1) |
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65 | * mat4::rotate(m_stars[i].m3, 0.f, 1.f, 0.f); |
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66 | |
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67 | m_mesh.Render(model); |
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68 | } |
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69 | } |
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70 | |
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71 | private: |
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72 | Mesh m_mesh; |
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73 | Array<vec3, vec3, float> m_stars; |
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74 | bool m_ready; |
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75 | }; |
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76 | |
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77 | #endif /* __STARFIELD_H__ */ |
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78 | |
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