1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | /* FIXME: this file is pure crap; it's only a test. */ |
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8 | |
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9 | #if !defined __TANK_H__ |
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10 | #define __TANK_H__ |
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11 | |
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12 | class Tank : public WorldEntity |
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13 | { |
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14 | public: |
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15 | Tank() |
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16 | : m_turret_angle(0.f), |
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17 | m_ready(false) |
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18 | { |
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19 | m_body.SendCommand("sc0.1,0.1,0,1,ab6,6,15,ty-2,sc.7,.8,.7,1,afcb4,5,16,0.4,tx4,ty5,mx,fl,sc0.2,0.7,0,1,afcb8,7,10,0.4,tz-4,ty5,fl"); |
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20 | m_turret.SendCommand("sc0.2,0.7,0,1,afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty13,fl,sc.7,.8,.7,1,afcb3,6,10,0.4,rx-30,ty13,fl"); |
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21 | |
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22 | m_rotation = quat::rotate(RandF(0.f, 360.f), vec3(0, 1, 0)); |
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23 | } |
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24 | |
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25 | ~Tank() |
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26 | { |
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27 | } |
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28 | |
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29 | char const *GetName() { return "<tank>"; } |
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30 | |
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31 | /* Set a target for the tank */ |
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32 | void SetTarget(vec3 const &position) |
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33 | { |
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34 | m_target = position; |
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35 | } |
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36 | |
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37 | protected: |
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38 | virtual void TickGame(float seconds) |
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39 | { |
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40 | WorldEntity::TickGame(seconds); |
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41 | |
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42 | float test = RandF(40.f, 70.f); |
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43 | m_rotation *= quat::rotate(seconds * test, vec3(0, 1, 0)); |
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44 | m_velocity = m_rotation.transform(vec3(0, 0, 1)); |
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45 | m_position += seconds * 80.f * m_velocity; |
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46 | |
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47 | m_turret_angle += seconds * 50.f; |
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48 | } |
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49 | |
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50 | virtual void TickDraw(float seconds) |
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51 | { |
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52 | WorldEntity::TickDraw(seconds); |
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53 | |
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54 | if (!m_ready) |
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55 | { |
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56 | m_body.SendCommand("irb"); |
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57 | m_turret.SendCommand("irb"); |
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58 | m_ready = true; |
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59 | } |
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60 | |
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61 | mat4 model = mat4::translate(m_position) * mat4(m_rotation); |
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62 | m_body.Render(model); |
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63 | |
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64 | model = model * mat4::rotate(m_turret_angle, vec3(0, 1, 0)); |
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65 | m_turret.Render(model); |
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66 | } |
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67 | |
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68 | private: |
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69 | Mesh m_body, m_turret; |
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70 | vec3 m_target; |
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71 | float m_turret_angle; |
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72 | bool m_ready; |
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73 | }; |
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74 | |
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75 | #endif /* __TANK_H__ */ |
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76 | |
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