source: trunk/src/Makefile.am @ 1053

Last change on this file since 1053 was 1053, checked in by sam, 9 years ago

gpu: start implementing a vertex buffer object.

File size: 1.7 KB
RevLine 
[92]1
[220]2noinst_LIBRARIES = liblol.a
[92]3
[220]4liblol_a_SOURCES = \
[648]5    core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \
6    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
[673]7    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
[734]8    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
[648]9    timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
10    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
[669]11    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
[867]12    worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp half.h \
[885]13    platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
[965]14    real.cpp real.h \
[220]15    \
[912]16    lol/unit.h \
17    \
[1040]18    application/application.cpp application/application.h \
[682]19    eglapp.cpp eglapp.h \
20    \
[1036]21    $(ps3_sources) \
22    $(sdl_sources) \
[838]23    \
[783]24    shader/shader.cpp shader/shader.h \
[1053]25    gpu/vbo.cpp gpu/vbo.h \
[783]26    \
[955]27    image/image.cpp image/image.h image/image-private.h \
28    image/codec/android-image.cpp \
[981]29    image/codec/gdiplus-image.cpp \
[958]30    image/codec/ios-image.cpp \
[955]31    image/codec/sdl-image.cpp \
32    image/codec/ps3-image.cpp \
33    image/codec/dummy-image.cpp \
[864]34    \
[783]35    loldebug.h \
36    debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
37    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
38    debug/quad.cpp debug/quad.h
[631]39liblol_a_CPPFLAGS = @LOL_CFLAGS@
[92]40
[1036]41sdl_sources =  \
42    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
43    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
44
45if HAVE_PS3
46ps3_sources =  \
47    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
48    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
49endif
50
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