source: trunk/src/Makefile.am @ 1247

Last change on this file since 1247 was 1247, checked in by sam, 9 years ago

gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.

File size: 2.4 KB
RevLine 
[92]1
[220]2noinst_LIBRARIES = liblol.a
[92]3
[220]4liblol_a_SOURCES = \
[1244]5    core.h tiler.cpp tiler.h dict.cpp dict.h array.h \
[648]6    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
[673]7    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
[734]8    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
[648]9    timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
10    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
[669]11    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
[1180]12    worldentity.cpp worldentity.h gradient.cpp gradient.h \
13    platform.cpp platform.h sprite.cpp sprite.h \
[220]14    \
[1237]15    lol/unit.h lol/debug.h \
[1160]16    lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
[912]17    \
[1040]18    application/application.cpp application/application.h \
[682]19    eglapp.cpp eglapp.h \
20    \
[1036]21    $(ps3_sources) \
[1173]22    $(xbox_sources) \
[1082]23    $(nacl_sources) \
[1036]24    $(sdl_sources) \
[1219]25    $(android_sources) \
[838]26    \
[1094]27    thread/threadbase.h thread/thread.h \
[1180]28    \
29    math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
30    \
31    gpu/shader.cpp gpu/shader.h \
[1247]32    gpu/indexbuffer.cpp gpu/indexbuffer.h \
[1224]33    gpu/vertexbuffer.cpp gpu/vertexbuffer.h \
[783]34    \
[955]35    image/image.cpp image/image.h image/image-private.h \
[981]36    image/codec/gdiplus-image.cpp \
[958]37    image/codec/ios-image.cpp \
[955]38    image/codec/dummy-image.cpp \
[864]39    \
[783]40    loldebug.h \
41    debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
42    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
43    debug/quad.cpp debug/quad.h
[631]44liblol_a_CPPFLAGS = @LOL_CFLAGS@
[92]45
[1082]46sdl_sources = \
[1219]47    image/codec/sdl-image.cpp \
[1036]48    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
49    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
50
[1084]51if USE_NACL
[1082]52nacl_sources = \
[1084]53    platform/nacl/naclapp.cpp platform/nacl/naclapp.h \
54    platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \
55    platform/nacl/nacl_module.cpp \
56    platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
57    platform/nacl/opengl_context_ptrs.h
58endif
[1082]59
[1036]60if HAVE_PS3
[1173]61ps3_sources = \
[1219]62    image/codec/ps3-image.cpp \
[1097]63    platform/ps3/threadbase.h \
[1036]64    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
65    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
66endif
67
[1173]68if HAVE_XBOX
69xbox_sources = \
70    platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h
71endif
72
[1219]73android_sources = \
74    image/codec/android-image.cpp \
75    platform/android/androidapp.cpp platform/android/androidapp.h
76
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