source: trunk/src/Makefile.am @ 1180

Last change on this file since 1180 was 1180, checked in by sam, 8 years ago

build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".

File size: 2.2 KB
Line 
1
2noinst_LIBRARIES = liblol.a
3
4liblol_a_SOURCES = \
5    core.h tiler.cpp tiler.h dict.cpp dict.h \
6    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
7    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
8    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
9    timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
10    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
11    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
12    worldentity.cpp worldentity.h gradient.cpp gradient.h \
13    platform.cpp platform.h sprite.cpp sprite.h \
14    \
15    lol/unit.h \
16    lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
17    \
18    application/application.cpp application/application.h \
19    eglapp.cpp eglapp.h \
20    \
21    $(ps3_sources) \
22    $(xbox_sources) \
23    $(nacl_sources) \
24    $(sdl_sources) \
25    \
26    thread/threadbase.h thread/thread.h \
27    \
28    math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
29    \
30    gpu/shader.cpp gpu/shader.h \
31    gpu/vbo.cpp gpu/vbo.h \
32    \
33    image/image.cpp image/image.h image/image-private.h \
34    image/codec/android-image.cpp \
35    image/codec/gdiplus-image.cpp \
36    image/codec/ios-image.cpp \
37    image/codec/sdl-image.cpp \
38    image/codec/ps3-image.cpp \
39    image/codec/dummy-image.cpp \
40    \
41    loldebug.h \
42    debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
43    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
44    debug/quad.cpp debug/quad.h
45liblol_a_CPPFLAGS = @LOL_CFLAGS@
46
47sdl_sources = \
48    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
49    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
50
51if USE_NACL
52nacl_sources = \
53    platform/nacl/naclapp.cpp platform/nacl/naclapp.h \
54    platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \
55    platform/nacl/nacl_module.cpp \
56    platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
57    platform/nacl/opengl_context_ptrs.h
58endif
59
60if HAVE_PS3
61ps3_sources = \
62    platform/ps3/threadbase.h \
63    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
64    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
65endif
66
67if HAVE_XBOX
68xbox_sources = \
69    platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h
70endif
71
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