source: trunk/src/Makefile.am @ 2386

Last change on this file since 2386 was 2386, checked in by sam, 7 years ago

build: split the main library into lolcore and lolbullet.

File size: 4.4 KB
Line 
1
2include $(top_srcdir)/build/autotools/common.am
3
4SUBDIRS = bullet data
5
6noinst_LIBRARIES = liblolcore.a
7
8liblolcore_a_SOURCES = \
9    core.h tiler.cpp tiler.h dict.cpp dict.h \
10    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
11    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
12    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \
13    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
14    profiler.cpp profiler.h text.cpp text.h emitter.cpp emitter.h numeric.h \
15    worldentity.cpp worldentity.h gradient.cpp gradient.h gradient.lolfx \
16    platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
17    light.cpp light.h \
18    \
19    $(liblolcore_headers) \
20    $(liblolcore_sources) \
21    \
22    $(ps3_sources) \
23    $(xbox_sources) \
24    $(nacl_sources) \
25    $(sdl_sources) \
26    $(d3d9_sources) \
27    $(android_sources)
28liblolcore_a_CPPFLAGS = @LOL_CFLAGS@ -I$(srcdir)/bullet
29
30EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \
31             gpu/lolfx-scanner.l gpu/lolfx-parser.y
32
33liblolcore_headers = \
34    lol/base/base.h \
35    lol/base/log.h lol/base/array.h lol/base/types.h lol/base/array.h \
36    lol/base/assert.h lol/base/string.h lol/base/hash.h lol/base/map.h \
37    \
38    lol/math/math.h \
39    lol/math/functions.h lol/math/vector.h lol/math/half.h lol/math/real.h \
40    lol/math/remez.h lol/math/math.h lol/math/geometry.h \
41    \
42    lol/sys/sys.h \
43    lol/sys/init.h lol/sys/file.h lol/sys/thread.h lol/sys/atomic.h \
44    lol/sys/timer.h \
45    \
46    lol/image/image.h \
47    lol/image/color.h \
48    \
49    lol/gpu/gpu.h \
50    lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \
51    lol/gpu/framebuffer.h lol/gpu/texture.h lol/gpu/lolfx.h \
52    \
53    lol/unit.h
54
55liblolcore_sources = \
56    generated/location.hh generated/position.hh generated/stack.hh \
57    \
58    application/application.cpp application/application.h \
59    eglapp.cpp eglapp.h \
60    \
61    easymesh/easymesh.cpp easymesh/easymesh.h \
62    easymesh/csgbsp.cpp easymesh/csgbsp.h \
63    easymesh/shiny.lolfx easymesh/shinydebugwireframe.lolfx \
64    easymesh/shinydebuglighting.lolfx easymesh/shinydebugnormal.lolfx \
65    easymesh/shinydebugUV.lolfx easymesh/shiny_SK.lolfx \
66    easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \
67    generated/easymesh-parser.cpp generated/easymesh-parser.h \
68    generated/easymesh-scanner.cpp \
69    \
70    base/hash.cpp base/log.cpp base/string.cpp \
71    \
72    math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp \
73    math/geometry.cpp \
74    \
75    gpu/shader.cpp gpu/indexbuffer.cpp gpu/vertexbuffer.cpp \
76    gpu/framebuffer.cpp gpu/texture.cpp \
77    \
78    input/input.cpp input/input.h \
79    input/keyboard.cpp input/keyboard.h \
80    input/stick.cpp input/stick.h \
81    \
82    gpu/defaultmaterial.lolfx \
83    gpu/tile.lolfx \
84    gpu/emptymaterial.lolfx \
85    gpu/testmaterial.lolfx \
86    \
87    gpu/lolfx.cpp \
88    gpu/lolfx-compiler.cpp gpu/lolfx-compiler.h \
89    generated/lolfx-parser.cpp generated/lolfx-parser.h \
90    generated/lolfx-scanner.cpp \
91    \
92    mesh/mesh.cpp mesh/mesh.h \
93    \
94    sys/init.cpp sys/timer.cpp sys/file.cpp \
95    sys/threadbase.h \
96    \
97    image/image.cpp image/image.h image/image-private.h \
98    image/codec/gdiplus-image.cpp \
99    image/codec/ios-image.cpp \
100    image/codec/dummy-image.cpp \
101    image/color/cie1931.cpp \
102    \
103    loldebug.h \
104    debug/fps.cpp debug/fps.h \
105    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h
106
107sdl_sources = \
108    image/codec/sdl-image.cpp \
109    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
110    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
111
112d3d9_sources = \
113    platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h
114
115if USE_NACL
116nacl_sources = \
117    platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \
118    platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \
119    platform/nacl/nacl-module.cpp \
120    platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
121    platform/nacl/opengl_context_ptrs.h
122endif
123
124if USE_PS3
125ps3_sources = \
126    image/codec/ps3-image.cpp \
127    platform/ps3/threadbase.h \
128    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
129    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
130endif
131
132if USE_X360
133xbox_sources = \
134    platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \
135    platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
136endif
137
138android_sources = \
139    image/codec/android-image.cpp \
140    platform/android/androidapp.cpp platform/android/androidapp.h
141
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