Last change
on this file since 885 was
885,
checked in by sam, 10 years ago
|
core: start implementing optimised trigonometry functions for PS3 and x86.
|
File size:
1.2 KB
|
Line | |
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1 | |
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2 | noinst_LIBRARIES = liblol.a |
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3 | |
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4 | liblol_a_SOURCES = \ |
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5 | core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \ |
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6 | audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \ |
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7 | map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \ |
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8 | tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \ |
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9 | timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \ |
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10 | world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \ |
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11 | text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \ |
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12 | worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp half.h \ |
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13 | platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \ |
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14 | \ |
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15 | eglapp.cpp eglapp.h \ |
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16 | \ |
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17 | platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ |
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18 | platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h \ |
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19 | \ |
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20 | platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ |
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21 | platform/ps3/ps3input.cpp platform/ps3/ps3input.h \ |
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22 | \ |
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23 | shader/shader.cpp shader/shader.h \ |
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24 | \ |
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25 | image/image.cpp image/image.h \ |
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26 | \ |
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27 | loldebug.h \ |
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28 | debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \ |
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29 | debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \ |
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30 | debug/quad.cpp debug/quad.h |
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31 | liblol_a_CPPFLAGS = @LOL_CFLAGS@ |
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32 | |
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