source: trunk/src/bullet/lolbullet.vcxproj.filters @ 2386

Last change on this file since 2386 was 2386, checked in by sam, 7 years ago

build: split the main library into lolcore and lolbullet.

File size: 46.6 KB
Line 
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998    <ClInclude Include="BulletCollision\Gimpact\gim_basic_geometry_operations.h">
999      <Filter>bullet</Filter>
1000    </ClInclude>
1001    <ClInclude Include="BulletCollision\Gimpact\gim_bitset.h">
1002      <Filter>bullet</Filter>
1003    </ClInclude>
1004    <ClInclude Include="BulletCollision\Gimpact\gim_box_collision.h">
1005      <Filter>bullet</Filter>
1006    </ClInclude>
1007    <ClInclude Include="BulletCollision\Gimpact\gim_box_set.h">
1008      <Filter>bullet</Filter>
1009    </ClInclude>
1010    <ClInclude Include="BulletCollision\Gimpact\gim_clip_polygon.h">
1011      <Filter>bullet</Filter>
1012    </ClInclude>
1013    <ClInclude Include="BulletCollision\Gimpact\gim_contact.h">
1014      <Filter>bullet</Filter>
1015    </ClInclude>
1016    <ClInclude Include="BulletCollision\Gimpact\gim_geom_types.h">
1017      <Filter>bullet</Filter>
1018    </ClInclude>
1019    <ClInclude Include="BulletCollision\Gimpact\gim_geometry.h">
1020      <Filter>bullet</Filter>
1021    </ClInclude>
1022    <ClInclude Include="BulletCollision\Gimpact\gim_hash_table.h">
1023      <Filter>bullet</Filter>
1024    </ClInclude>
1025    <ClInclude Include="BulletCollision\Gimpact\gim_linear_math.h">
1026      <Filter>bullet</Filter>
1027    </ClInclude>
1028    <ClInclude Include="BulletCollision\Gimpact\gim_math.h">
1029      <Filter>bullet</Filter>
1030    </ClInclude>
1031    <ClInclude Include="BulletCollision\Gimpact\gim_memory.h">
1032      <Filter>bullet</Filter>
1033    </ClInclude>
1034    <ClInclude Include="BulletCollision\Gimpact\gim_radixsort.h">
1035      <Filter>bullet</Filter>
1036    </ClInclude>
1037    <ClInclude Include="BulletCollision\Gimpact\gim_tri_collision.h">
1038      <Filter>bullet</Filter>
1039    </ClInclude>
1040    <ClInclude Include="BulletMultiThreaded\HeapManager.h">
1041      <Filter>bullet</Filter>
1042    </ClInclude>
1043    <ClInclude Include="BulletMultiThreaded\PlatformDefinitions.h">
1044      <Filter>bullet</Filter>
1045    </ClInclude>
1046    <ClInclude Include="BulletMultiThreaded\PosixThreadSupport.h">
1047      <Filter>bullet</Filter>
1048    </ClInclude>
1049    <ClInclude Include="BulletMultiThreaded\PpuAddressSpace.h">
1050      <Filter>bullet</Filter>
1051    </ClInclude>
1052    <ClInclude Include="BulletMultiThreaded\SequentialThreadSupport.h">
1053      <Filter>bullet</Filter>
1054    </ClInclude>
1055    <ClInclude Include="BulletCollision\CollisionDispatch\SphereTriangleDetector.h">
1056      <Filter>bullet</Filter>
1057    </ClInclude>
1058    <ClInclude Include="BulletMultiThreaded\SpuCollisionObjectWrapper.h">
1059      <Filter>bullet</Filter>
1060    </ClInclude>
1061    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h">
1062      <Filter>bullet</Filter>
1063    </ClInclude>
1064    <ClInclude Include="BulletMultiThreaded\SpuCollisionTaskProcess.h">
1065      <Filter>bullet</Filter>
1066    </ClInclude>
1067    <ClInclude Include="BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
1068      <Filter>bullet</Filter>
1069    </ClInclude>
1070    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h">
1071      <Filter>bullet</Filter>
1072    </ClInclude>
1073    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h">
1074      <Filter>bullet</Filter>
1075    </ClInclude>
1076    <ClInclude Include="BulletMultiThreaded\SpuDoubleBuffer.h">
1077      <Filter>bullet</Filter>
1078    </ClInclude>
1079    <ClInclude Include="BulletMultiThreaded\SpuFakeDma.h">
1080      <Filter>bullet</Filter>
1081    </ClInclude>
1082    <ClInclude Include="BulletMultiThreaded\SpuGatheringCollisionDispatcher.h">
1083      <Filter>bullet</Filter>
1084    </ClInclude>
1085    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h">
1086      <Filter>bullet</Filter>
1087    </ClInclude>
1088    <ClInclude Include="BulletMultiThreaded\SpuLibspe2Support.h">
1089      <Filter>bullet</Filter>
1090    </ClInclude>
1091    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h">
1092      <Filter>bullet</Filter>
1093    </ClInclude>
1094    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h">
1095      <Filter>bullet</Filter>
1096    </ClInclude>
1097    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h">
1098      <Filter>bullet</Filter>
1099    </ClInclude>
1100    <ClInclude Include="BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h">
1101      <Filter>bullet</Filter>
1102    </ClInclude>
1103    <ClInclude Include="BulletMultiThreaded\SpuSampleTaskProcess.h">
1104      <Filter>bullet</Filter>
1105    </ClInclude>
1106    <ClInclude Include="BulletMultiThreaded\SpuSync.h">
1107      <Filter>bullet</Filter>
1108    </ClInclude>
1109    <ClInclude Include="BulletMultiThreaded\TrbDynBody.h">
1110      <Filter>bullet</Filter>
1111    </ClInclude>
1112    <ClInclude Include="BulletMultiThreaded\TrbStateVec.h">
1113      <Filter>bullet</Filter>
1114    </ClInclude>
1115    <ClInclude Include="BulletMultiThreaded\vectormath2bullet.h">
1116      <Filter>bullet</Filter>
1117    </ClInclude>
1118  </ItemGroup>
1119</Project>
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