source: trunk/src/bullet/lolbullet.vcxproj @ 2386

Last change on this file since 2386 was 2386, checked in by sam, 6 years ago

build: split the main library into lolcore and lolbullet.

File size: 35.8 KB
Line 
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331    <ClInclude Include="BulletCollision\Gimpact\gim_box_collision.h" />
332    <ClInclude Include="BulletCollision\Gimpact\gim_box_set.h" />
333    <ClInclude Include="BulletCollision\Gimpact\gim_clip_polygon.h" />
334    <ClInclude Include="BulletCollision\Gimpact\gim_contact.h" />
335    <ClInclude Include="BulletCollision\Gimpact\gim_geometry.h" />
336    <ClInclude Include="BulletCollision\Gimpact\gim_geom_types.h" />
337    <ClInclude Include="BulletCollision\Gimpact\gim_hash_table.h" />
338    <ClInclude Include="BulletCollision\Gimpact\gim_linear_math.h" />
339    <ClInclude Include="BulletCollision\Gimpact\gim_math.h" />
340    <ClInclude Include="BulletCollision\Gimpact\gim_memory.h" />
341    <ClInclude Include="BulletCollision\Gimpact\gim_radixsort.h" />
342    <ClInclude Include="BulletCollision\Gimpact\gim_tri_collision.h" />
343    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.h" />
344    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btConvexCast.h" />
345    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btConvexPenetrationDepthSolver.h" />
346    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btDiscreteCollisionDetectorInterface.h" />
347    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkConvexCast.h" />
348    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkEpa2.h" />
349    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.h" />
350    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkPairDetector.h" />
351    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btManifoldPoint.h" />
352    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.h" />
353    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPersistentManifold.h" />
354    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPointCollector.h" />
355    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.h" />
356    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btRaycastCallback.h" />
357    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btSimplexSolverInterface.h" />
358    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h" />
359    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.h" />
360    <ClInclude Include="BulletDynamics\Character\btCharacterControllerInterface.h" />
361    <ClInclude Include="BulletDynamics\Character\btKinematicCharacterController.h" />
362    <ClInclude Include="BulletDynamics\ConstraintSolver\btConeTwistConstraint.h" />
363    <ClInclude Include="BulletDynamics\ConstraintSolver\btConstraintSolver.h" />
364    <ClInclude Include="BulletDynamics\ConstraintSolver\btContactConstraint.h" />
365    <ClInclude Include="BulletDynamics\ConstraintSolver\btContactSolverInfo.h" />
366    <ClInclude Include="BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.h" />
367    <ClInclude Include="BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.h" />
368    <ClInclude Include="BulletDynamics\ConstraintSolver\btHinge2Constraint.h" />
369    <ClInclude Include="BulletDynamics\ConstraintSolver\btHingeConstraint.h" />
370    <ClInclude Include="BulletDynamics\ConstraintSolver\btJacobianEntry.h" />
371    <ClInclude Include="BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h" />
372    <ClInclude Include="BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h" />
373    <ClInclude Include="BulletDynamics\ConstraintSolver\btSliderConstraint.h" />
374    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h" />
375    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolverBody.h" />
376    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolverConstraint.h" />
377    <ClInclude Include="BulletDynamics\ConstraintSolver\btTypedConstraint.h" />
378    <ClInclude Include="BulletDynamics\ConstraintSolver\btUniversalConstraint.h" />
379    <ClInclude Include="BulletDynamics\Dynamics\btActionInterface.h" />
380    <ClInclude Include="BulletDynamics\Dynamics\btDiscreteDynamicsWorld.h" />
381    <ClInclude Include="BulletDynamics\Dynamics\btDynamicsWorld.h" />
382    <ClInclude Include="BulletDynamics\Dynamics\btRigidBody.h" />
383    <ClInclude Include="BulletDynamics\Dynamics\btSimpleDynamicsWorld.h" />
384    <ClInclude Include="BulletDynamics\Vehicle\btRaycastVehicle.h" />
385    <ClInclude Include="BulletDynamics\Vehicle\btVehicleRaycaster.h" />
386    <ClInclude Include="BulletDynamics\Vehicle\btWheelInfo.h" />
387    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphase.h" />
388    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedCode.h" />
389    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedDefs.h" />
390    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedTypes.h" />
391    <ClInclude Include="BulletMultiThreaded\btGpuDefines.h" />
392    <ClInclude Include="BulletMultiThreaded\btGpuUtilsSharedCode.h" />
393    <ClInclude Include="BulletMultiThreaded\btGpuUtilsSharedDefs.h" />
394    <ClInclude Include="BulletMultiThreaded\btParallelConstraintSolver.h" />
395    <ClInclude Include="BulletMultiThreaded\btThreadSupportInterface.h" />
396    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverBuffer_DX11.h" />
397    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11.h" />
398    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11SIMDAware.h" />
399    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverTriangleData_DX11.h" />
400    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexBuffer_DX11.h" />
401    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexData_DX11.h" />
402    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11.h" />
403    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11SIMDAware.h" />
404    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverBuffer_OpenCL.h" />
405    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCL.h" />
406    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCLSIMDAware.h" />
407    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverOutputCLtoGL.h" />
408    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverTriangleData_OpenCL.h" />
409    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexBuffer_OpenGL.h" />
410    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexData_OpenCL.h" />
411    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCL.h" />
412    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCLSIMDAware.h" />
413    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\Shared\btSoftBodySolverData.h" />
414    <ClInclude Include="BulletMultiThreaded\HeapManager.h" />
415    <ClInclude Include="BulletMultiThreaded\PlatformDefinitions.h" />
416    <ClInclude Include="BulletMultiThreaded\PosixThreadSupport.h" />
417    <ClInclude Include="BulletMultiThreaded\PpuAddressSpace.h" />
418    <ClInclude Include="BulletMultiThreaded\SequentialThreadSupport.h" />
419    <ClInclude Include="BulletMultiThreaded\SpuCollisionObjectWrapper.h" />
420    <ClInclude Include="BulletMultiThreaded\SpuCollisionTaskProcess.h" />
421    <ClInclude Include="BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h" />
422    <ClInclude Include="BulletMultiThreaded\SpuDoubleBuffer.h" />
423    <ClInclude Include="BulletMultiThreaded\SpuFakeDma.h" />
424    <ClInclude Include="BulletMultiThreaded\SpuGatheringCollisionDispatcher.h" />
425    <ClInclude Include="BulletMultiThreaded\SpuLibspe2Support.h" />
426    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\Box.h" />
427    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.h" />
428    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h" />
429    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h" />
430    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h" />
431    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h" />
432    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h" />
433    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h" />
434    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h" />
435    <ClInclude Include="BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h" />
436    <ClInclude Include="BulletMultiThreaded\SpuSampleTaskProcess.h" />
437    <ClInclude Include="BulletMultiThreaded\SpuSync.h" />
438    <ClInclude Include="BulletMultiThreaded\TrbDynBody.h" />
439    <ClInclude Include="BulletMultiThreaded\TrbStateVec.h" />
440    <ClInclude Include="BulletMultiThreaded\vectormath2bullet.h" />
441    <ClInclude Include="BulletMultiThreaded\Win32ThreadSupport.h" />
442    <ClInclude Include="BulletSoftBody\btDefaultSoftBodySolver.h" />
443    <ClInclude Include="BulletSoftBody\btSoftBody.h" />
444    <ClInclude Include="BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.h" />
445    <ClInclude Include="BulletSoftBody\btSoftBodyData.h" />
446    <ClInclude Include="BulletSoftBody\btSoftBodyHelpers.h" />
447    <ClInclude Include="BulletSoftBody\btSoftBodyInternals.h" />
448    <ClInclude Include="BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.h" />
449    <ClInclude Include="BulletSoftBody\btSoftBodySolvers.h" />
450    <ClInclude Include="BulletSoftBody\btSoftBodySolverVertexBuffer.h" />
451    <ClInclude Include="BulletSoftBody\btSoftRigidCollisionAlgorithm.h" />
452    <ClInclude Include="BulletSoftBody\btSoftRigidDynamicsWorld.h" />
453    <ClInclude Include="BulletSoftBody\btSoftSoftCollisionAlgorithm.h" />
454    <ClInclude Include="BulletSoftBody\btSparseSDF.h" />
455    <ClInclude Include="LinearMath\btAabbUtil2.h" />
456    <ClInclude Include="LinearMath\btAlignedAllocator.h" />
457    <ClInclude Include="LinearMath\btAlignedObjectArray.h" />
458    <ClInclude Include="LinearMath\btConvexHull.h" />
459    <ClInclude Include="LinearMath\btConvexHullComputer.h" />
460    <ClInclude Include="LinearMath\btDefaultMotionState.h" />
461    <ClInclude Include="LinearMath\btGeometryUtil.h" />
462    <ClInclude Include="LinearMath\btGrahamScan2dConvexHull.h" />
463    <ClInclude Include="LinearMath\btHashMap.h" />
464    <ClInclude Include="LinearMath\btIDebugDraw.h" />
465    <ClInclude Include="LinearMath\btList.h" />
466    <ClInclude Include="LinearMath\btMatrix3x3.h" />
467    <ClInclude Include="LinearMath\btMinMax.h" />
468    <ClInclude Include="LinearMath\btMotionState.h" />
469    <ClInclude Include="LinearMath\btPoolAllocator.h" />
470    <ClInclude Include="LinearMath\btQuadWord.h" />
471    <ClInclude Include="LinearMath\btQuaternion.h" />
472    <ClInclude Include="LinearMath\btQuickprof.h" />
473    <ClInclude Include="LinearMath\btRandom.h" />
474    <ClInclude Include="LinearMath\btScalar.h" />
475    <ClInclude Include="LinearMath\btSerializer.h" />
476    <ClInclude Include="LinearMath\btStackAlloc.h" />
477    <ClInclude Include="LinearMath\btTransform.h" />
478    <ClInclude Include="LinearMath\btTransformUtil.h" />
479    <ClInclude Include="LinearMath\btVector3.h" />
480  </ItemGroup>
481  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
482  <ImportGroup Label="ExtensionTargets">
483    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
484  </ImportGroup>
485</Project>
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