source: trunk/src/camera.h @ 1350

Last change on this file since 1350 was 1350, checked in by sam, 8 years ago

core: add methods to set the camera's view matrix.

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File size: 1.1 KB
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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Camera class
13// ----------------
14//
15
16#if !defined __CAMERA_H__
17#define __CAMERA_H__
18
19#include "worldentity.h"
20
21namespace lol
22{
23
24class Camera : public WorldEntity
25{
26public:
27    Camera(vec3 const &position, vec3 const &target, vec3 const &up);
28    ~Camera();
29
30    char const *GetName() { return "<camera>"; }
31
32    void SetPosition(vec3 const &pos);
33    void SetOrtho(float width, float height, float near, float far);
34    void SetPerspective(float fov, float width, float height,
35                        float near, float far);
36
37    mat4 const &GetViewMatrix();
38    mat4 const &GetProjMatrix();
39
40protected:
41    virtual void TickGame(float seconds);
42    virtual void TickDraw(float seconds);
43
44private:
45    mat4 m_view_matrix, m_proj_matrix;
46    vec3 m_target, m_up;
47};
48
49} /* namespace lol */
50
51#endif /* __CAMERA_H__ */
52
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