source: trunk/src/camera.h @ 1724

Last change on this file since 1724 was 1724, checked in by touky, 7 years ago

So Character Controller works with a lazy camera logic.

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File size: 1.3 KB
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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Camera class
13// ----------------
14//
15
16#if !defined __CAMERA_H__
17#define __CAMERA_H__
18
19#include "worldentity.h"
20
21namespace lol
22{
23
24class Camera : public WorldEntity
25{
26public:
27    Camera(vec3 const &position, vec3 const &target, vec3 const &up);
28    ~Camera();
29
30    char const *GetName() { return "<camera>"; }
31
32    void SetPosition(vec3 const &pos);
33    void SetRotation(quat const &rot);
34    void SetOrtho(float width, float height, float near, float far);
35    void SetPerspective(float fov, float width, float height,
36                        float near, float far);
37    void SetTarget(vec3 const &pos);
38    vec3 GetTarget();
39    vec3 GetPosition();
40
41    mat4 const &GetViewMatrix();
42    mat4 const &GetProjMatrix();
43
44protected:
45    virtual void TickGame(float seconds);
46    virtual void TickDraw(float seconds);
47
48private:
49    mat4 m_view_matrix, m_proj_matrix;
50    vec3 m_target, m_up;
51};
52
53} /* namespace lol */
54
55#endif /* __CAMERA_H__ */
56
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