source: trunk/src/core.h @ 1139

Last change on this file since 1139 was 1139, checked in by sam, 8 years ago

math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.

  • Property svn:keywords set to Id
File size: 2.4 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// CPU features
20#undef LOL_FEATURE_CHEAP_BRANCHES
21#undef LOL_FEATURE_VERY_CHEAP_BRANCHES
22
23#if !defined __CELLOS_LV2__
24#   define LOL_FEATURE_CHEAP_BRANCHES
25#endif
26
27// Optimisation helpers
28#if defined __GNUC__
29#   define __likely(x)   __builtin_expect(!!(x), 1)
30#   define __unlikely(x) __builtin_expect(!!(x), 0)
31#   define INLINEATTR __attribute__((always_inline))
32#   if defined __CELLOS_LV2__
33#      define FP_USE(x) __asm__("" : "+f" (x))
34#   elif defined __x86_64__
35#      define FP_USE(x) __asm__("" : "+x" (x))
36#   elif defined __i386__ /* FIXME: this isn't good */
37#      define FP_USE(x) __asm__("" : "+m" (x))
38#   else
39#      define FP_USE(x) (void)(x)
40#   endif
41#else
42#   define __likely(x)   x
43#   define __unlikely(x) x
44#   define INLINEATTR
45#   define FP_USE(x) (void)(x)
46#endif
47
48/* Ensure isnan() is present even on systems that don't define it, or
49 * when -ffast-math is being used. */
50#include <cmath>
51#if defined __FAST_MATH__
52#   undef isnan
53#endif
54#if !defined isnan
55#   define isnan isnan
56#   include <stdint.h>
57static inline int isnan(float f)
58{
59    union { float f; uint32_t x; } u = { f };
60    return (u.x << 1) > 0xff000000u;
61}
62#endif
63
64// Base types
65#include "trig.h"
66#include "half.h"
67#include "lol/math/real.h"
68#include "lol/math/vector.h"
69#include "numeric.h"
70#include "timer.h"
71#include "thread/thread.h"
72
73// Static classes
74#include "log.h"
75#include "platform.h"
76#include "video.h"
77#include "audio.h"
78#include "scene.h"
79#include "input.h"
80#include "profiler.h"
81
82// Entities
83#include "entity.h"
84#include "worldentity.h"
85
86#include "emitter.h"
87#include "font.h"
88#include "gradient.h"
89#include "sample.h"
90#include "sprite.h"
91#include "text.h"
92#include "tileset.h"
93#include "world.h"
94
95// Other objects
96#include "hash.h"
97#include "dict.h"
98#include "map.h"
99#include "layer.h"
100#include "gpu/vbo.h"
101#include "shader/shader.h"
102#include "image/image.h"
103#include "application/application.h"
104
105// Managers
106#include "ticker.h"
107#include "forge.h"
108#include "tiler.h"
109#include "sampler.h"
110
111#endif // __LOL_CORE_H__
112
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