source: trunk/src/core.h @ 2273

Last change on this file since 2273 was 2273, checked in by sam, 10 years ago

build: use our own main() wrapper in addition to SDL's, and only
in that case. Currently only works with GCC.

  • Property svn:keywords set to Id
File size: 3.4 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://www.wtfpl.net/ for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// CPU features
20#undef LOL_FEATURE_CHEAP_BRANCHES
21#undef LOL_FEATURE_VERY_CHEAP_BRANCHES
22
23#if !defined __CELLOS_LV2__
24#   define LOL_FEATURE_CHEAP_BRANCHES
25#endif
26
27// Optimisation helpers
28#if defined __GNUC__
29#   define __likely(x)   __builtin_expect(!!(x), 1)
30#   define __unlikely(x) __builtin_expect(!!(x), 0)
31#   define INLINEATTR __attribute__((always_inline))
32#   if defined __CELLOS_LV2__ && !defined __SNC__
33#      define FP_USE(x) __asm__("" : "+f" (x))
34#   elif defined __x86_64__
35#      define FP_USE(x) __asm__("" : "+x" (x))
36#   elif defined __i386__ /* FIXME: this isn't good */
37#      define FP_USE(x) __asm__("" : "+m" (x))
38#   else
39#      define FP_USE(x) (void)(x)
40#   endif
41#else
42#   define __likely(x)   x
43#   define __unlikely(x) x
44#   define INLINEATTR
45#   define FP_USE(x) (void)(x)
46#endif
47
48/* Ensure isnan() is present even on systems that don't define it, or
49 * when -ffast-math is being used. */
50#include <cmath>
51#if defined __FAST_MATH__
52#   undef isnan
53#endif
54#if !defined isnan
55#   define isnan isnan
56#   include <stdint.h>
57static inline int isnan(float f)
58{
59    union { float f; uint32_t x; } u = { f };
60    return (u.x << 1) > 0xff000000u;
61}
62#endif
63
64/* If using NaCl or Android, override main() with our version */
65#if defined __native_client__
66#   define main lol_nacl_main
67#elif defined __ANDROID__
68#   define main lol_android_main
69#endif
70
71/* If using SDL, let it override main() but immediately replace
72 * the override with ours. */
73#if defined USE_SDL
74#   include <SDL_main.h>
75#   if defined main && !LOL_DONT_DIVERT_MAIN
76#       undef main
77#       define main lol_sdl_main
78#   endif
79#endif
80
81// Base types
82#include <lol/base/types.h>
83#include <lol/base/log.h>
84#include <lol/base/assert.h>
85#include <lol/base/array.h>
86#include <lol/base/string.h>
87#include <lol/base/hash.h>
88#include <lol/base/map.h>
89
90#include <lol/math/math.h>
91#include <lol/math/half.h>
92#include <lol/math/real.h>
93#include <lol/math/vector.h>
94#include <lol/math/geometry.h>
95
96#include <lol/sys/init.h>
97#include <lol/sys/thread.h>
98#include <lol/sys/timer.h>
99
100#include <lol/image/color.h>
101
102#include "numeric.h"
103
104// Static classes
105#include "platform.h"
106#include "video.h"
107#include "audio.h"
108#include "scene.h"
109#include "input/input.h"
110#include "input/keyboard.h"
111#include "input/stick.h"
112#include "profiler.h"
113
114// Entities
115#include "entity.h"
116#include "worldentity.h"
117
118#include "camera.h"
119#include "emitter.h"
120#include "font.h"
121#include "gradient.h"
122#include "sample.h"
123#include "sprite.h"
124#include "text.h"
125#include "tileset.h"
126#include "world.h"
127
128// Other objects
129#include "dict.h"
130#include "map.h"
131#include "layer.h"
132#include "gpu/lolfx.h"
133#include "gpu/shader.h"
134#include "gpu/texture.h"
135#include "gpu/indexbuffer.h"
136#include "gpu/vertexbuffer.h"
137#include "gpu/framebuffer.h"
138#include "mesh/mesh.h"
139#include "image/image.h"
140#include "application/application.h"
141#include "easymesh/csgbsp.h"
142#include "easymesh/easymesh.h"
143
144// Managers
145#include "ticker.h"
146#include "forge.h"
147#include "tiler.h"
148#include "sampler.h"
149
150#endif // __LOL_CORE_H__
151
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