source: trunk/src/core.h @ 885

Last change on this file since 885 was 885, checked in by sam, 9 years ago

core: start implementing optimised trigonometry functions for PS3 and x86.

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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// Base types
20#include "trig.h"
21#include "half.h"
22#include "matrix.h"
23#include "numeric.h"
24#include "timer.h"
25
26// Static classes
27#include "log.h"
28#include "platform.h"
29#include "video.h"
30#include "audio.h"
31#include "scene.h"
32#include "input.h"
33#include "profiler.h"
34
35// Entities
36#include "entity.h"
37#include "worldentity.h"
38
39#include "emitter.h"
40#include "font.h"
41#include "gradient.h"
42#include "sample.h"
43#include "sprite.h"
44#include "text.h"
45#include "tileset.h"
46#include "world.h"
47
48// Other objects
49#include "hash.h"
50#include "dict.h"
51#include "map.h"
52#include "layer.h"
53#include "shader/shader.h"
54#include "image/image.h"
55
56// Managers
57#include "ticker.h"
58#include "forge.h"
59#include "tiler.h"
60#include "sampler.h"
61
62#endif // __LOL_CORE_H__
63
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