source: trunk/src/core.h @ 896

Last change on this file since 896 was 896, checked in by sam, 12 years ago

core: add a code shortcut for sin() on platforms that have cheap branches.

  • Property svn:keywords set to Id
File size: 1.2 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// CPU features
20#if !defined __CELLOS_LV2__
21#   define LOL_FEATURE_CHEAP_BRANCHES
22#endif
23
24// Base types
25#include "trig.h"
26#include "half.h"
27#include "matrix.h"
28#include "numeric.h"
29#include "timer.h"
30
31// Static classes
32#include "log.h"
33#include "platform.h"
34#include "video.h"
35#include "audio.h"
36#include "scene.h"
37#include "input.h"
38#include "profiler.h"
39
40// Entities
41#include "entity.h"
42#include "worldentity.h"
43
44#include "emitter.h"
45#include "font.h"
46#include "gradient.h"
47#include "sample.h"
48#include "sprite.h"
49#include "text.h"
50#include "tileset.h"
51#include "world.h"
52
53// Other objects
54#include "hash.h"
55#include "dict.h"
56#include "map.h"
57#include "layer.h"
58#include "shader/shader.h"
59#include "image/image.h"
60
61// Managers
62#include "ticker.h"
63#include "forge.h"
64#include "tiler.h"
65#include "sampler.h"
66
67#endif // __LOL_CORE_H__
68
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