source: trunk/src/core.h @ 897

Last change on this file since 897 was 897, checked in by sam, 8 years ago

core: implement accelerated cos().

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File size: 1.3 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// CPU features
20#undef LOL_FEATURE_CHEAP_BRANCHES
21#undef LOL_FEATURE_VERY_CHEAP_BRANCHES
22
23#if !defined __CELLOS_LV2__
24#   define LOL_FEATURE_CHEAP_BRANCHES
25#endif
26
27// Base types
28#include "trig.h"
29#include "half.h"
30#include "matrix.h"
31#include "numeric.h"
32#include "timer.h"
33
34// Static classes
35#include "log.h"
36#include "platform.h"
37#include "video.h"
38#include "audio.h"
39#include "scene.h"
40#include "input.h"
41#include "profiler.h"
42
43// Entities
44#include "entity.h"
45#include "worldentity.h"
46
47#include "emitter.h"
48#include "font.h"
49#include "gradient.h"
50#include "sample.h"
51#include "sprite.h"
52#include "text.h"
53#include "tileset.h"
54#include "world.h"
55
56// Other objects
57#include "hash.h"
58#include "dict.h"
59#include "map.h"
60#include "layer.h"
61#include "shader/shader.h"
62#include "image/image.h"
63
64// Managers
65#include "ticker.h"
66#include "forge.h"
67#include "tiler.h"
68#include "sampler.h"
69
70#endif // __LOL_CORE_H__
71
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