source: trunk/src/debug/quad.h @ 814

Last change on this file since 814 was 814, checked in by sam, 9 years ago

debug: reset the GL state more aggressively between quad renderings; this
helped find a few bugs such as textures not bound.

  • Property svn:keywords set to Id
File size: 836 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The DebugQuad class
13// -------------------
14//
15
16#if !defined __LOL_DEBUGTRI_H__
17#define __LOL_DEBUGTRI_H__
18
19#include "entity.h"
20
21namespace lol
22{
23
24class DebugQuadData;
25
26class DebugQuad : public Entity
27{
28public:
29    DebugQuad();
30    virtual ~DebugQuad();
31
32protected:
33    virtual void TickGame(float deltams);
34    virtual void TickDraw(float deltams);
35
36private:
37    void ResetState();
38    void Advance();
39
40    DebugQuadData *data;
41};
42
43} /* namespace lol */
44
45#endif // __LOL_DEBUGTRI_H__
46
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