source: trunk/src/debug/record.h @ 1310

Last change on this file since 1310 was 1310, checked in by sam, 8 years ago

core: tick methods now use seconds, like any sane system.

  • Property svn:keywords set to Id
File size: 842 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The DebugRecord class
13// ---------------------
14//
15
16#if !defined __LOL_DEBUGRECORD_H__
17#define __LOL_DEBUGRECORD_H__
18
19#include "entity.h"
20
21namespace lol
22{
23
24class DebugRecordData;
25
26class DebugRecord : public Entity
27{
28public:
29    DebugRecord(char const *path, float fps);
30    virtual ~DebugRecord();
31
32protected:
33    virtual void TickGame(float seconds);
34    virtual void TickDraw(float seconds);
35
36private:
37    DebugRecordData *data;
38};
39
40} /* namespace lol */
41
42#endif // __LOL_DEBUGRECORD_H__
43
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