source: trunk/src/debug/sphere.h @ 783

Last change on this file since 783 was 783, checked in by sam, 9 years ago

build: put debug stuff and shader stuff in subdirectories.

  • Property svn:keywords set to Id
File size: 815 bytes
RevLine 
[208]1//
[221]2// Lol Engine
[208]3//
[221]4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
[208]10
11//
12// The DebugSphere class
13// ---------------------
14//
15
[748]16#if !defined __LOL_DEBUGSPHERE_H__
17#define __LOL_DEBUGSPHERE_H__
[208]18
19#include "entity.h"
20
[686]21namespace lol
22{
23
[208]24class DebugSphereData;
25
26class DebugSphere : public Entity
27{
28public:
29    DebugSphere();
30    virtual ~DebugSphere();
31
32protected:
33    virtual void TickGame(float deltams);
34    virtual void TickDraw(float deltams);
35
36private:
37    DebugSphereData *data;
38};
39
[686]40} /* namespace lol */
41
[748]42#endif // __LOL_DEBUGSPHERE_H__
[208]43
Note: See TracBrowser for help on using the repository browser.