source: trunk/src/debugquad.h @ 770

Last change on this file since 770 was 770, checked in by sam, 10 years ago

test: start writing really minimalist GL rendering tests.

  • Property svn:keywords set to Id
File size: 813 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The DebugQuad class
13// -------------------
14//
15
16#if !defined __LOL_DEBUGTRI_H__
17#define __LOL_DEBUGTRI_H__
18
19#include "entity.h"
20
21namespace lol
22{
23
24class DebugQuadData;
25
26class DebugQuad : public Entity
27{
28public:
29    DebugQuad();
30    virtual ~DebugQuad();
31
32protected:
33    virtual void TickGame(float deltams);
34    virtual void TickDraw(float deltams);
35
36private:
37    void Advance();
38
39    DebugQuadData *data;
40};
41
42} /* namespace lol */
43
44#endif // __LOL_DEBUGTRI_H__
45
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