1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | #if defined HAVE_CONFIG_H |
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7 | # include "config.h" |
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8 | #endif |
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9 | |
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10 | #include <cstdio> |
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11 | #include <cmath> |
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12 | |
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13 | #ifdef WIN32 |
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14 | # define WIN32_LEAN_AND_MEAN |
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15 | # include <windows.h> |
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16 | #endif |
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17 | #if defined __APPLE__ && defined __MACH__ |
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18 | # include <OpenGL/gl.h> |
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19 | #else |
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20 | # define GL_GLEXT_PROTOTYPES |
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21 | # include <GL/gl.h> |
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22 | #endif |
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23 | |
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24 | #include "core.h" |
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25 | #include "debugsphere.h" |
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26 | |
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27 | /* |
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28 | * DebugSphere implementation class |
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29 | */ |
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30 | |
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31 | class DebugSphereData |
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32 | { |
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33 | friend class DebugSphere; |
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34 | |
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35 | void DrawSphere(int ndiv, GLfloat r) |
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36 | { |
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37 | glBegin(GL_TRIANGLES); |
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38 | for (int i = 0; i < 20; i++) |
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39 | DrawTriangle(vdata[tindices[i][0]], |
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40 | vdata[tindices[i][2]], |
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41 | vdata[tindices[i][1]], ndiv, r); |
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42 | glEnd(); |
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43 | } |
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44 | |
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45 | void DrawTriangle(GLfloat const *a, GLfloat const *b, GLfloat const *c, |
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46 | int div, GLfloat r) |
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47 | { |
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48 | if (div <= 0) |
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49 | { |
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50 | glNormal3fv(a); glVertex3f(a[0] * r, a[1] * r, a[2] * r); |
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51 | glNormal3fv(b); glVertex3f(b[0] * r, b[1] * r, b[2] * r); |
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52 | glNormal3fv(c); glVertex3f(c[0] * r, c[1] * r, c[2] * r); |
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53 | } |
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54 | else |
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55 | { |
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56 | GLfloat ab[3], ac[3], bc[3]; |
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57 | for (int i = 0; i < 3; i++) |
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58 | { |
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59 | ab[i] = (a[i] + b[i]) * 0.5; |
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60 | ac[i] = (a[i] + c[i]) * 0.5; |
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61 | bc[i] = (b[i] + c[i]) * 0.5; |
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62 | } |
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63 | Normalize(ab); Normalize(ac); Normalize(bc); |
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64 | DrawTriangle(a, ab, ac, div - 1, r); |
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65 | DrawTriangle(b, bc, ab, div - 1, r); |
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66 | DrawTriangle(c, ac, bc, div - 1, r); |
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67 | DrawTriangle(ab, bc, ac, div - 1, r); |
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68 | } |
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69 | } |
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70 | |
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71 | void Normalize(GLfloat *a) |
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72 | { |
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73 | GLfloat d = 1.0f / sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2]); |
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74 | a[0] *= d; a[1] *= d; a[2] *= d; |
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75 | } |
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76 | |
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77 | private: |
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78 | float time; |
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79 | |
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80 | static GLfloat const vdata[12][3]; |
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81 | static GLuint const tindices[20][3]; |
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82 | static GLfloat const X, Z; |
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83 | }; |
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84 | |
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85 | GLfloat const DebugSphereData::X = .525731112119133606; |
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86 | GLfloat const DebugSphereData::Z = .850650808352039932; |
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87 | |
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88 | GLfloat const DebugSphereData::vdata[12][3] = |
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89 | { |
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90 | {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, |
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91 | {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, |
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92 | {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0} |
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93 | }; |
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94 | |
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95 | GLuint const DebugSphereData::tindices[20][3] = |
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96 | { |
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97 | {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1}, |
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98 | {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3}, |
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99 | {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6}, |
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100 | {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} |
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101 | }; |
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102 | |
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103 | /* |
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104 | * Public DebugSphere class |
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105 | */ |
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106 | |
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107 | DebugSphere::DebugSphere() |
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108 | { |
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109 | data = new DebugSphereData(); |
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110 | data->time = 0.0f; |
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111 | } |
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112 | |
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113 | void DebugSphere::TickGame(float deltams) |
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114 | { |
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115 | Entity::TickGame(deltams); |
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116 | |
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117 | data->time += 0.003f * deltams; |
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118 | while (data->time > 6.0 * M_PI) |
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119 | data->time -= 6.0 * M_PI; |
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120 | } |
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121 | |
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122 | void DebugSphere::TickDraw(float deltams) |
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123 | { |
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124 | Entity::TickDraw(deltams); |
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125 | |
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126 | float a = sinf(data->time); |
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127 | float b = sinf(data->time * 0.5f); |
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128 | |
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129 | glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); |
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130 | glBindTexture(GL_TEXTURE_2D, NULL); |
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131 | glColor4f(1.0f, b, a, 0.2f); |
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132 | glTranslatef(320.0f, 240.0f, 32.0f); |
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133 | for (float t = 0.01f; t < 1.0f; t *= 1.3f) |
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134 | data->DrawSphere(2, t * (60.0f + 40.0f * a)); |
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135 | glTranslatef(-320.0f, -240.0f, -32.0f); |
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136 | glPopAttrib(); |
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137 | } |
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138 | |
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139 | DebugSphere::~DebugSphere() |
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140 | { |
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141 | delete data; |
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142 | } |
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143 | |
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