1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> |
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6 | // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> |
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7 | // This program is free software; you can redistribute it and/or |
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8 | // modify it under the terms of the Do What The Fuck You Want To |
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9 | // Public License, Version 2, as published by Sam Hocevar. See |
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10 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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11 | // |
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12 | |
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13 | // |
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14 | // The EasyMesh class |
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15 | // ------------------ |
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16 | // |
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17 | |
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18 | #if !defined __EASYMESH_EASYMESH_H__ |
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19 | #define __EASYMESH_EASYMESH_H__ |
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20 | |
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21 | namespace lol |
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22 | { |
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23 | |
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24 | class EasyMesh |
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25 | { |
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26 | friend class EasyMeshParser; |
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27 | |
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28 | public: |
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29 | EasyMesh(); |
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30 | |
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31 | bool Compile(char const *command); |
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32 | void MeshConvert(); |
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33 | void Render(mat4 const &model, float damage = 0.f); |
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34 | |
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35 | void OpenBrace(); |
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36 | void CloseBrace(); |
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37 | |
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38 | void ToggleScaleWinding(); |
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39 | void SetCurColor(vec4 const &color); |
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40 | void SetCurColor2(vec4 const &color); |
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41 | |
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42 | private: |
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43 | void AddVertex(vec3 const &coord); |
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44 | void AddDuplicateVertex(int i); |
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45 | void AppendQuad(int i1, int i2, int i3, int i4, int base); |
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46 | void AppendQuadDuplicateVerts(int i1, int i2, int i3, int i4, int base); |
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47 | void AppendTriangle(int i1, int i2, int i3, int base); |
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48 | void AppendTriangleDuplicateVerts(int i1, int i2, int i3, int base); |
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49 | void ComputeNormals(int start, int vcount); |
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50 | void SetVertColor(vec4 const &color); |
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51 | |
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52 | public: |
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53 | void SetCurVertNormal(vec3 const &normal); |
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54 | void SetCurVertColor(vec4 const &color); |
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55 | |
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56 | void RadialJitter(float r); |
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57 | |
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58 | void Translate(vec3 const &v); |
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59 | void RotateX(float t); |
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60 | void RotateY(float t); |
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61 | void RotateZ(float t); |
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62 | void Rotate(float t, vec3 const &axis); |
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63 | void TaperX(float y, float z, float xoff); |
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64 | void TaperY(float x, float z, float yoff); |
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65 | void TaperZ(float x, float y, float zoff); |
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66 | void Scale(vec3 const &s); |
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67 | void MirrorX(); |
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68 | void MirrorY(); |
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69 | void MirrorZ(); |
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70 | void DupAndScale(vec3 const &s); |
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71 | void Chamfer(float f); |
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72 | |
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73 | void AppendCylinder(int nsides, float h, float r1, float r2, |
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74 | int dualside, int smooth); |
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75 | void AppendCapsule(int ndivisions, float h, float r); |
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76 | void AppendSphere(int ndivisions, vec3 const &size); |
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77 | void AppendTorus(int ndivisions, float r1, float r2); |
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78 | void AppendBox(vec3 const &size, float chamf = 0.f); |
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79 | void AppendSmoothChamfBox(vec3 const &size, float chamf); |
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80 | void AppendFlatChamfBox(vec3 const &size, float chamf); |
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81 | void AppendBox(vec3 const &size, float chamf, bool smooth); |
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82 | void AppendStar(int nbranches, float r1, float r2, |
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83 | int fade = 0, int fade2 = 0); |
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84 | void AppendExpandedStar(int nbranches, float r1, float r2, float extrar); |
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85 | void AppendDisc(int nsides, float r, int fade = 0); |
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86 | void AppendSimpleTriangle(float size, int fade = 0); |
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87 | void AppendSimpleQuad(float size, int fade = 0); |
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88 | void AppendSimpleQuad(vec2 p1, vec2 p2, float z = 0.f, int fade = 0); |
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89 | void AppendCog(int nbsides, float h, float r10, float r20, float r1, |
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90 | float r2, float r12, float r22, float sidemul, int offset); |
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91 | |
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92 | private: |
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93 | vec4 m_color, m_color2; |
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94 | Array<uint16_t> m_indices; |
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95 | Array<vec3, vec3, vec4> m_vert; |
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96 | Array<int, int> m_cursors; |
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97 | bool m_ignore_winding_on_scale; |
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98 | |
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99 | /* FIXME: put this in a separate class so that we can copy meshes. */ |
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100 | struct |
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101 | { |
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102 | Shader *shader; |
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103 | ShaderAttrib coord, norm, color; |
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104 | ShaderUniform modelview, view, invview, proj, normalmat, damage; |
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105 | VertexDeclaration *vdecl; |
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106 | VertexBuffer *vbo; |
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107 | IndexBuffer *ibo; |
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108 | int vertexcount, indexcount; |
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109 | } |
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110 | m_gpu; |
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111 | }; |
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112 | |
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113 | } /* namespace lol */ |
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114 | |
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115 | #endif /* __EASYMESH_EASYMESH_H__ */ |
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116 | |
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