Last change
on this file since 1082 was
863,
checked in by sam, 9 years ago
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
-
Property svn:keywords set to
Id
|
File size:
709 bytes
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Rev | Line | |
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[682] | 1 | // |
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| 2 | // Lol Engine |
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| 3 | // |
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| 4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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| 5 | // This program is free software; you can redistribute it and/or |
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| 6 | // modify it under the terms of the Do What The Fuck You Want To |
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| 7 | // Public License, Version 2, as published by Sam Hocevar. See |
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| 8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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| 9 | // |
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| 10 | |
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| 11 | // |
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| 12 | // The EglApp class |
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| 13 | // ---------------- |
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| 14 | // |
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| 15 | |
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[748] | 16 | #if !defined __LOL_EGLAPP_H__ |
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| 17 | #define __LOL_EGLAPP_H__ |
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[682] | 18 | |
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| 19 | #include "matrix.h" |
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| 20 | |
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[686] | 21 | namespace lol |
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| 22 | { |
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| 23 | |
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[682] | 24 | class EglAppData; |
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| 25 | |
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| 26 | class EglApp |
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| 27 | { |
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| 28 | public: |
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[863] | 29 | EglApp(char const *title, ivec2 res, float fps); |
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[682] | 30 | virtual ~EglApp(); |
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| 31 | |
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| 32 | void Run(); |
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| 33 | |
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| 34 | private: |
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| 35 | EglAppData *data; |
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| 36 | }; |
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| 37 | |
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[686] | 38 | } /* namespace lol */ |
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| 39 | |
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[748] | 40 | #endif // __LOL_EGLAPP_H__ |
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[682] | 41 | |
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