source: trunk/src/entity.cpp @ 658

Last change on this file since 658 was 658, checked in by sam, 9 years ago

Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.

  • Property svn:keywords set to Id
File size: 1.3 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include <cstdlib>
16#include <cstdio>
17
18#include "core.h"
19
20/*
21 * Public Entity class
22 */
23
24Entity::Entity() :
25    gamenext(0),
26    drawnext(0),
27    ref(0),
28    destroy(0)
29{
30#if !LOL_RELEASE
31    state = STATE_IDLE;
32#endif
33    gamegroup = GAMEGROUP_DEFAULT;
34    drawgroup = DRAWGROUP_DEFAULT;
35    Ticker::Register(this);
36}
37
38Entity::~Entity()
39{
40#if !LOL_RELEASE
41    if (!destroy)
42        fprintf(stderr, "ERROR: entity destructor called directly\n");
43#endif
44}
45
46char const *Entity::GetName()
47{
48    return "<entity>";
49}
50
51void Entity::TickGame(float deltams)
52{
53#if !LOL_RELEASE
54    if (state != STATE_PRETICK_GAME)
55        fprintf(stderr, "ERROR: invalid entity game tick\n");
56    state = STATE_POSTTICK_GAME;
57#endif
58}
59
60void Entity::TickDraw(float deltams)
61{
62#if !LOL_RELEASE
63    if (state != STATE_PRETICK_DRAW)
64        fprintf(stderr, "ERROR: invalid entity draw tick\n");
65    state = STATE_POSTTICK_DRAW;
66#endif
67}
68
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