source: trunk/src/game.cpp @ 210

Last change on this file since 210 was 210, checked in by sam, 10 years ago

Allow for different priorities in game and draw tick levels.

  • Property svn:keywords set to Id
File size: 1.2 KB
Line 
1//
2// Deus Hax (working title)
3// Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
4//
5
6#if defined HAVE_CONFIG_H
7#   include "config.h"
8#endif
9
10#include <cstdio>
11
12#include "core.h"
13
14/*
15 * Game implementation class
16 */
17
18class GameData
19{
20    friend class Game;
21
22private:
23    Map *map;
24    int x, y;
25    int mousex, mousey;
26    int done;
27
28    Scene *scene;
29};
30
31/*
32 * Public Game class
33 */
34
35Game::Game(char const *mapname)
36{
37    data = new GameData();
38    data->map = new Map(mapname);
39    data->x = data->y = 0;
40    data->done = 0;
41    data->scene = NULL;
42}
43
44Game::~Game()
45{
46    delete data->map;
47    delete data;
48}
49
50void Game::TickGame(float deltams)
51{
52    Entity::TickGame(deltams);
53}
54
55void Game::TickDraw(float deltams)
56{
57    Entity::TickDraw(deltams);
58
59    GetScene();
60
61    data->map->Render(data->scene, -data->mousex, -data->mousey, 0);
62    data->scene->Render();
63
64    delete data->scene;
65    data->scene = NULL;
66}
67
68Scene *Game::GetScene()
69{
70    if (!data->scene)
71        data->scene = new Scene();
72    return data->scene;
73}
74
75void Game::SetMouse(int x, int y)
76{
77    data->mousex = x;
78    data->mousey = y;
79}
80
81void Game::Quit()
82{
83    data->done = 1;
84}
85
86int Game::Finished()
87{
88    return data->done;
89}
90
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