source: trunk/src/gpu/framebuffer.h @ 1773

Last change on this file since 1773 was 1773, checked in by sam, 7 years ago

gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.

  • Property svn:keywords set to Id
File size: 764 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The FrameBuffer class
13// ---------------------
14//
15
16#if !defined __LOL_FRAMEBUFFER_H__
17#define __LOL_FRAMEBUFFER_H__
18
19#include <cstring>
20
21namespace lol
22{
23
24class FrameBuffer
25{
26public:
27    FrameBuffer(ivec2 size);
28    ~FrameBuffer();
29
30    ShaderTexture GetTexture() const;
31
32    void Bind();
33    void Unbind();
34
35private:
36    class FrameBufferData *m_data;
37};
38
39} /* namespace lol */
40
41#endif // __LOL_FRAMEBUFFER_H__
42
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