source: trunk/src/gradient.h @ 1310

Last change on this file since 1310 was 1310, checked in by sam, 8 years ago

core: tick methods now use seconds, like any sane system.

  • Property svn:keywords set to Id
File size: 863 bytes
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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Gradient class
13// ------------------
14//
15
16#if !defined __LOL_GRADIENT_H__
17#define __LOL_GRADIENT_H__
18
19#include "worldentity.h"
20
21namespace lol
22{
23
24class GradientData;
25
26class Gradient : public WorldEntity
27{
28public:
29    Gradient(vec3 aa, vec3 bb);
30    virtual ~Gradient();
31
32    char const *GetName() { return "<gradient>"; }
33
34protected:
35    virtual void TickGame(float seconds);
36    virtual void TickDraw(float seconds);
37
38private:
39    GradientData *data;
40};
41
42} /* namespace lol */
43
44#endif // __LOL_GRADIENT_H__
45
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