Last change
on this file since 1687 was
1310,
checked in by sam, 9 years ago
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core: tick methods now use seconds, like any sane system.
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-
Property svn:keywords set to
Id
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File size:
863 bytes
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Gradient class |
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13 | // ------------------ |
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14 | // |
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15 | |
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16 | #if !defined __LOL_GRADIENT_H__ |
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17 | #define __LOL_GRADIENT_H__ |
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18 | |
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19 | #include "worldentity.h" |
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20 | |
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21 | namespace lol |
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22 | { |
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23 | |
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24 | class GradientData; |
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25 | |
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26 | class Gradient : public WorldEntity |
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27 | { |
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28 | public: |
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29 | Gradient(vec3 aa, vec3 bb); |
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30 | virtual ~Gradient(); |
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31 | |
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32 | char const *GetName() { return "<gradient>"; } |
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33 | |
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34 | protected: |
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35 | virtual void TickGame(float seconds); |
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36 | virtual void TickDraw(float seconds); |
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37 | |
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38 | private: |
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39 | GradientData *data; |
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40 | }; |
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41 | |
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42 | } /* namespace lol */ |
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43 | |
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44 | #endif // __LOL_GRADIENT_H__ |
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45 | |
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